[map] fy_bullet
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Re: [map] fy_bullet
Posted by MenZa on Sun Jun 5th at 2:20pm 2005



This is a a discussion topic for the map "fy_bullet" by MenZa which can be found here

Map description:

This map is a tiny map for people who can respond fast.
A round rarely lasts more than twenty seconds.
I haven't used env_cubemap, as I don't know how to use it and I'm too lazy to search any tutorials smiley

Please download this map as it is my first ever released map for CS: Source.

-MenZa

Map screenshots:

No images are available for: fy_bullet




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Re: [map] fy_bullet
Posted by AlexW on Sun Jun 5th at 2:35pm 2005


You really ought to light the map, MenZa. The map would be fun for a LAN due to its really small size. But, I wouldn't play it otherwise... <br> <br>And you really should add some cubemaps... if you don't know how to, then place them around the map at the player's height (the height of a info_player_start). Then when you've compiled the map, type 'buildcubemaps' in the console. Et voila. Cubemaps.



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Re: [map] fy_bullet
Posted by Windows 98 on Sun Jun 5th at 4:27pm 2005


Why is it that when I make a small map for gameplay and not looks everyone bashes me. No one ever gives me a good comment like &quot;I like the idea of...&quot; Now this here is worse looking then my map and no one has said it sucks yet. From what I experinced, I am going to give you a 6. <br> <br>This 6 is because I know you spent time making this map, and I'm sure its fun to play (havent downloaded it yet). But you could make the lighting a bit better. Try making it a little less bright.



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Re: [map] fy_bullet
Posted by Andrei on Sun Jun 5th at 8:01pm 2005


No offence, but that's because your map looks much uglier than this one does (played both of em so i'm not talking about the screenshots). <br> <br>And yes, I have to agree that this map looks as if someone forgot to run vrad.



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Re: [map] fy_bullet
Posted by Orpheus on Sun Jun 5th at 11:13pm 2005


Read this: <a href="http://www.snarkpit.net/pits/orpheus/pics/warning1.png" target="_blank">http://www.snarkpit.net/pits/orpheus/pics/warning1.png</a> <br> <br>then read this: <a href="http://www.snarkpit.net/editing.php?page=tutorials&amp;game=HL2&amp;id=158" target="_blank">http://www.snarkpit.net/editing.php?page=tutorials&amp;game=HL2&amp;id=158</a>



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Re: [map] fy_bullet
Posted by gparent on Sun Jun 5th at 11:37pm 2005


Please never post your first map. It's even worse if it's a FY. It's even worse if it isn't lit. And it's even worse if it looks downright ugly.



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Re: [map] fy_bullet
Posted by Spartan on Mon Jun 6th at 4:42am 2005


Don't ever post first maps, and especially don't post it on the front page of Snarkpit.



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Re: [map] fy_bullet
Posted by Madedog on Mon Jun 6th at 6:46am 2005


Light, please, as mentioned here before. And cubemaps. And make it more... realistic :S Maybe make the action find it's place between houses or smthn... I'll get right to it to give you an idea...



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Re: [map] fy_bullet
Posted by Finger on Tue Jun 7th at 4:55am 2005


There's nothing wrong with posting first maps. Everyone starts somewhere, and making that first map is a HUGE step - one that we all had to take. <br> <br>That said, you should expect honest reactions to your creation - not all will be good. Develop thick skin. <br> <br>Now - take what you have done, compare it to professional quality maps. You have the abiltiy to get from 'map 1', to professional quality - it just takes time and practice.



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Re: [map] fy_bullet
Posted by JannemaN on Wed Jun 8th at 3:11am 2005


&quot;This map is a tiny map for people who can respond fast.&quot; <br>I can respond fast to people posting bad maps on the first page. <br> <br> <br>&quot;A round rarely lasts more than twenty seconds.&quot; <br>It would take twenty seconds to throw in a light_enviroment and do a full compile <br> <br>&quot;I haven't used env_cubemap, as I don't know how to use it and I'm too lazy to search any tutorials smiley&quot; <br>RTFM YOU LAZY BUM .. oh nevermind you made a &quot;smiley&quot; smiley. that justifies everything and makes you a funny guy. Your funny! <br> <br>&quot;Please download this map as it is my first ever released map for CS: Source.&quot; <br>Dont make it your last. Go read some tutorials, check out the SDK maps. Experiment with enteties..... <br> <br>But first. Read the manual. it explains cubemaps .. and www.google.com is a great site for tutorials. trust me. You can find anything there



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Re: [map] fy_bullet
Posted by MenZa on Tue Jun 14th at 6:03pm 2005


I've looked through your comments and I'm going to release a v2 with a light_environment (I have added cubemaps.. they're just a bit silly looking, not enough of 'em)



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Re: [map] fy_bullet
Posted by CrapinaBottle on Thu Jun 16th at 1:36am 2005


This was cs: s? no offense, but when i first say this, i thought it was cs 1.6, then i saw the awp in screenie 3.




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