[map] De_Cover
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Re: [map] De_Cover
Posted by StixNStonz on Mon Jun 6th at 1:24am 2005



This is a a discussion topic for the map "De_Cover" by StixNStonz which can be found here

Map description:

150 windows, 3 buildings, one bomb site right in the middle. Most T's start outside under the tarp, with rifles and some scouts, but they get a few counter-snipers in the buildings. Most CTs start in the buildings with scouts and paras, but they get a few who start between the buildings with subs for the ground assault. All this, mixed with a thoroughly thought-out building layout and plenty of Cover, makes pure mayhem.

Briefing:

- Counter-Terrorists: Prevent Terrorists from bombing the truck. Note that most CTs spawn in the buildings with either snipers or heavy machine guns, while some spawn behind the building with subs to assault the terrorists on foot.

- Terrorists: Bomb the truck. Note that although most of your team spawns with rifles/scouts outside, a select few spawn within the buildings with Scouts for counter-sniping, and on the roofs with rifles to flush out the snipers. Use your smokes.

- Other Notes: -There is only one bomb site, flat in the middle of the map, around the truck with the biohazards.
-THERE ARE TWO BOMBS-->needed to ensure one of the ground-floor T's has a bomb
-There are two buyzones, each usable by each team, around the ammo crates in the middle.
-Everyone has an HE grenade.

Map screenshots:

No images are available for: De_Cover




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Re: [map] De_Cover
Posted by StixNStonz on Tue Jun 7th at 12:00am 2005


Pics can be found in news here, or at <a href="http://www.iwannamap.com/showmap.php?map=23" target="_blank">http://www.iwannamap.com/showmap.php?map=23</a> <br>(sorry, i dont see an upload pic button?) <br>*Edit: PLEASE REVIEW! smiley ..shoot me down if need be



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Re: [map] De_Cover
Posted by $loth on Mon Jun 6th at 8:51am 2005


Pics would be nice smiley



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Re: [map] De_Cover
Posted by Cassius on Mon Jun 6th at 3:40pm 2005


You've executed an innovative idea - or, at least, one of a type most don't pursue - pretty successfully, as the screenshots suggest, and I'm eager to test out the finished product; however, though I'm really not one to tell people how to behave in this respect, don't be quite so fast to say you've become an experienced mapper. Realize that I don't mean to offend when I say that: it's pretty much a fact of level design that it can take a long time to really get it down. I've been mapping for something like four and a half years and still haven't been satisfied enough with a map to even finish it. <br> <br>Well, I'm finished with my tangent now. I'll download this later and write a review.




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