Re: [map] aim_scout
Posted by satchmo on Thu Jun 16th at 9:59pm 2005
It reminds me of a paintball field.

satchmo
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Re: [map] aim_scout
Posted by $loth on Thu Jun 16th at 3:25pm 2005
The walls are flat and single textured, make them more interesting, same with the grass, put some displacements in, the pillar things seem quite small for an aim map, barely covering the player. Can you go in the house?

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Re: [map] aim_scout
Posted by Myrk- on Thu Jun 16th at 10:42pm 2005
Ok, someday I'm gunna have to make a website, or more lazily- a post- explaining mapping. We at Snarkpit understand your requirement for the gameplay, the way its meant to be simple etc- but tbh thats a poor excuse for being crap. You could quite happily have the same gameplay with far better visuals than you have made. When people diss aim maps etc, more often than not its not the gameplay, but the piss poor ugly map itself and lack of attention and dedication to making the map... I could quite happily do an old cs map trick- make a cube, use the same texture everywhere then start a riot saying its all about the "gameplay"- its no excuse.

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Re: [map] aim_scout
Posted by Leviathan on Fri Jun 17th at 10:14pm 2005
All you had to do was make the pillars more interesting and displace the grass which would have taken 5 minutes and your map wouldnt have been criticizes as harsh. Please for future maps, take the extra 5 minutes

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Re: [map] aim_scout
Posted by smerf on Fri Apr 20th at 2:15pm 2007
I just want to add that it took you longer then 15 minutes, the end.

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Re: [map] aim_scout
Posted by smerf on Fri Apr 20th at 2:17pm 2007
Also, if you wanted to make such a bad "fun" map, you shouldnt have used the name aim_scout, USE A LESS COMMON NAME. that way people with real skill can post thier "GOOD" maps without people saying they stole your name. the end

smerf
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