Re: [map] De_RiverTown
Posted by Leviathan on Fri Jun 17th at 10:21pm 2005
Well there isnt much I can say, but if you can bring that blueprint to life and make it look good then be my guest

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Re: [map] De_RiverTown
Posted by $loth on Sat Jun 18th at 7:18am 2005
I think the loading dock could be for some serious sniping, but I think site B is too far away from it, maybe the buidling to the left of it could be the temple, also B looks quite near to the T spawn.

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Re: [map] De_RiverTown
Posted by Myrk- on Sat Jun 18th at 8:47pm 2005
Probably could have drawn that by hand and scanned it in 10 times faster :P Plus a drawing would have looked better than paint.

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Re: [map] De_RiverTown
Posted by Forceflow on Sat Jun 18th at 9:01pm 2005
Fully compiled in-game shots only please

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Re: [map] De_RiverTown
Posted by JannemaN on Sat Jun 18th at 9:43pm 2005
Nice layout, nothing wrong with posting layouts, ignore forceflows comment.
<br>It seems to be fairly small and could get boring pretty fast. One thing you should think of is to not make it all flat, add some variation to the ground when you make the map. the A site seems to be in some kind of dead end too, try to have a route through the site to make it more dynamic.

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Re: [map] De_RiverTown
Posted by Myrk- on Sat Jun 18th at 10:17pm 2005
As DaveJ always said- have 3 entrances to a bomb site. Also, now that I think of it, consider the fact that in your map you can see from one side to the other- never good...

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