[map] co_paragon_beta
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Re: [map] co_paragon_beta
Posted by Minotaur0 on Sat Jun 18th at 2:15am 2005



This is a a discussion topic for the map "co_paragon_beta" by Minotaur0 which can be found here

Map description:

This co_ map has been done for quite a long time and Im now releasing its first beta. I guess its ok graphically but still needs lots of layout tweaks. So Im posting it here for feedback (as I said gameplay wise specially). If I feel it plays well I may be submitting it to the NS team so lets test it out guys smiley~

Thanks:
Jezpuh (tweaked some s**t here and there)
Fergo (compiled the map)

Map screenshots:

Screenshots for: co_paragon_beta




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Re: [map] co_paragon_beta
Posted by DonJuan on Sat Jun 18th at 8:18am 2005


Well it sure looks sexy as hell. but there's definitely a 'seen it before' quality to it - i'm not sure if it's more total recall or doom 3. i know that's not too helpful, but as long as there are some unique areas, this map looks great.



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Re: [map] co_paragon_beta
Posted by MJ on Sat Jun 18th at 8:31am 2005


Might be a little to open for skulks to get owned by marine fire. Looks great.



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Re: [map] co_paragon_beta
Posted by Forceflow on Sat Jun 18th at 5:29pm 2005


Do you have those special vents only small aliens (skulks e.d) can use ?



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Re: [map] co_paragon_beta
Posted by Minotaur0 on Sat Jun 18th at 6:01pm 2005


Yeah, marines cant use them (they can enter but they cant "climp up" walls smiley )



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Re: [map] co_paragon_beta
Posted by Andrei on Sun Jun 19th at 10:54am 2005


It's weird how i've never seen an ugly Natural Selection map. That means, unfortunately, that this doesn't stand-out much from the others. It's very good none-the-less.



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Re: [map] co_paragon_beta
Posted by Windows 98 on Tue Jun 21st at 2:12am 2005


Oh Snap




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