Re: [map] sf_silence
Posted by Orpheus on Wed Jun 22nd at 3:31pm 2005
A box, with 60 spawns.. now thats one big f**king box. :/

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Re: [map] sf_silence
Posted by losomega on Wed Jun 22nd at 4:13pm 2005
Well I made it up to 30 spawns per team. I seriously doubt any server would host that many players on a SF map. Reason I did this was to prevent spawn dying like most maps I have played with SF.
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Re: [map] sf_silence
Posted by Windows 98 on Wed Jun 22nd at 5:04pm 2005
There are server with 64 player slots. thats be awesome play a map thats just like a single room and 64 people just sitting it ripping off rounds.

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Re: [map] sf_silence
Posted by Orpheus on Wed Jun 22nd at 5:11pm 2005
Damn 98, you think spawning into a box with 60+ players is fun??
<br>you must either be easily entertained, or you have not played any decent maps yet.. whats wrong, no real players wanna play with you?

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Re: [map] sf_silence
Posted by losomega on Wed Jun 22nd at 5:49pm 2005
If you played SF you would know you can build and prevent spawn attacking.
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Re: [map] sf_silence
Posted by Leviathan on Thu Jun 23rd at 7:36pm 2005
Well I dont think anyone here is entertained by the big square in the middle. Add some stuff in the middle... or just start a new map

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Re: [map] sf_silence
Posted by losomega on Fri Jun 24th at 2:20am 2005
Again to Leviathan, I take it you never played SF. Source Forts = Building forts to prevent flag stealing. You need the space for building...sheez This isn't a CS or DM mod map.
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Re: [map] sf_silence
Posted by Myrk- on Sat Jun 25th at 12:13am 2005
Looks pretty good. I know about SF so I understand about it. Basically to everyone who doesn't, you build forts out of walls or something, so you need loads of space to build, and a simple layout.
<br>
<br>My only advice from a quick look is that the grass area needs texturing a bit better, and the map looks like it could do with a 3D skybox and some spinkee fx in the map somewhere.

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Re: [map] sf_silence
Posted by Myrk- on Sat Jun 25th at 12:14am 2005
Also some more interesting texturing. Try and get a few more brushes in there too to spice it up.

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Re: [map] sf_silence
Posted by losomega on Sat Jun 25th at 8:13am 2005
Thanks Myrk for the positive feedback. Well noted pointers for v2 update.
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