[map] [MOD] Standard Proceedures
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Re: [map] [MOD] Standard Proceedures
Posted by Urbanebula on Fri Jun 24th at 2:47pm 2005



This is a a discussion topic for the map "[MOD] Standard Proceedures" by Urbanebula which can be found here

Map description:

This is one of my upcoming mods since my computer got bodged by a virus. I thought since i've started from scratch with HL again i might as well post the news here.

This game is set in a lab in England researching the use of bio-matter in weaponary. This is where the first model of the HEV was tested. I plan to include new enemies and allys (not to mention british scientists smiley )

So far only a very small portion of the introductory level is complete but this is my main occupation between my G/F and looking for a job so updates will be plentiful.

Map screenshots:

Screenshots for: [MOD] Standard Proceedures




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Re: [map] [MOD] Standard Proceedures
Posted by mrod on Sat Jun 25th at 12:55pm 2005


If you had some higher-res textures, you culd make it look good.



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Re: [map] [MOD] Standard Proceedures
Posted by habboi on Sun Jun 26th at 10:22am 2005


Indeed...



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Re: [map] [MOD] Standard Proceedures
Posted by Hugh on Sun Jun 26th at 12:17pm 2005


And better lighting/better architecture. :P There's nothing wrong with the textures outside of the fact that they're insanely overscaled... make the scale 0.6 or so for the floors and either 0.75 or 1 for the walls. <br> <br>The only non-uniform ceiling is in the first shot, and that still doesn't have any height variation.



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Re: [map] [MOD] Standard Proceedures
Posted by Commander.zerg on Sun Apr 20th at 5:22pm 2008


Looks good but if i were you i'd put some headcrabs in some prisons as if they were experimenting on them and maybe a few headcrab zombies too some place. Like whenever you pull a switch it could let headcrabs out infront of you on some of the new enemies? That'd be great.




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