Re: [map] cs_toon
Posted by $loth on Thu Jul 21st at 9:47am 2005
What fps are you getting in the second pic, it's quite open.
<br>The area in the 3rd pic seems quite bare, add some pillars, and make it have more difference in height and width.

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Re: [map] cs_toon
Posted by Windows 98 on Thu Jul 21st at 3:21pm 2005
I saw this on CSM2 ^_^. anyway yeah the map does look bare but the architecture is ok

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Re: [map] cs_toon
Posted by habboi on Thu Jul 21st at 9:37pm 2005
Toon? I see no cartoons :O
<br>Looks good though!

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Re: [map] cs_toon
Posted by Leviathan on Thu Jul 21st at 10:39pm 2005
Wayy too open and fix the door in the first pic
<br>
<br>and I cant stress this enough- dont submit a complete map!

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Re: [map] cs_toon
Posted by Rambo on Fri Jul 22nd at 1:22pm 2005
Was wondering need some help with making not so open just add barrels and boxes and etc it isnt hard dude and if u dont know how i will always help k just PM me

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Re: [map] cs_toon
Posted by toonquake on Fri Jul 22nd at 8:13pm 2005
I found that more props in the map the laggyer it gets but far as my map goes its really not that open for a smaller map . In game it is layed out pretty good for the Counterterrorists rush to resque the hostages in the building. The fps are high in the map few low spots but you cant notice it in game play. There is 4 ways into the building . One of the ways is threw the fire chimly on the roof . All glass and even the fish tank you can shoot threw. 2 ways to the roof one a ladder and blocks of rock stacked right to jump on. If you guys ever wanna try it , its up on my server 24/7 for a bit toonquake.gotdns.com 27015
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