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Re: [map] de_losttemple
Posted by Magikus on Sun Jul 24th at 2:24pm 2005
This is a a discussion topic for the map "de_losttemple" by Magikus which can be found here
Map description:
de_losttemple
-----------------------------------------------
by Magikus & StarD00d (d00ds.com)
presented by <A HREF="http://www.inHalflife.de" TARGET="_blank">http://www.inHalflife.de</A> by ingame
Description:
-----------------------------------------------
The central element of the map is the temple which can be reached using the crossing route from bombspot A to B. There are 3 ways for the terrorists as well as for the counter-terrorists. Looking from the CT spawn there is the left route to A and through the underpass. The central route leads through the water passing the bridge to the temple. The right route is leading through the hallway and to B (see overview picture).
We tried to create a very balanced map that is fun to play using elements that strongly dominate the gameplay, i.e. the water and the bridge, the hallway and the underpass with the crossing line trough the temple.
Story:
-----------------------------------------------
An ancient and lost temple has been found. Archeologists discovered a great secret and are about to put the pieces together. Terrorists: Use the C4 to destroy one of the artifact puzzles the archeologists have already secured on A or B. Counter-Terrorists: Prevent terrorists from bombing the secured artifacts.
Notes and Contact:
-----------------------------------------------
If you have any comments or wish to get in contact, please give feedback to <A HREF="mailto:myrko@inHalflife.de">myrko@inHalflife.de</A> or in the inHalflife.de forums!
Copyright Notes: All custom textures used in this map may not be reused in other maps.
Thanks to: Shiroko for some of his free models!
Map screenshots:
No images are available for: de_losttemple
Posted by Magikus on Sun Jul 24th at 2:24pm 2005
This is a a discussion topic for the map "de_losttemple" by Magikus which can be found here
Map description:
de_losttemple
-----------------------------------------------
by Magikus &amp; StarD00d (d00ds.com)
presented by <A HREF="http://www.inHalflife.de" TARGET="_blank">http://www.inHalflife.de</A> by ingame
Description:
-----------------------------------------------
The central element of the map is the temple which can be reached using the crossing route from bombspot A to B. There are 3 ways for the terrorists as well as for the counter-terrorists. Looking from the CT spawn there is the left route to A and through the underpass. The central route leads through the water passing the bridge to the temple. The right route is leading through the hallway and to B (see overview picture).
We tried to create a very balanced map that is fun to play using elements that strongly dominate the gameplay, i.e. the water and the bridge, the hallway and the underpass with the crossing line trough the temple.
Story:
-----------------------------------------------
An ancient and lost temple has been found. Archeologists discovered a great secret and are about to put the pieces together. Terrorists: Use the C4 to destroy one of the artifact puzzles the archeologists have already secured on A or B. Counter-Terrorists: Prevent terrorists from bombing the secured artifacts.
Notes and Contact:
-----------------------------------------------
If you have any comments or wish to get in contact, please give feedback to <A HREF="mailto:myrko@inHalflife.de">myrko@inHalflife.de</A> or in the inHalflife.de forums!
Copyright Notes: All custom textures used in this map may not be reused in other maps.
Thanks to: Shiroko for some of his free models!
Map screenshots:
No images are available for: de_losttemple
Re: [map] de_losttemple
Posted by Leviathan on Sun Jul 24th at 3:33pm 2005
Posted by Leviathan on Sun Jul 24th at 3:33pm 2005
Wow looks really nice and well put together. looks like an aztec look-alike but I like aztec so
<br>
<br>The only thing is I think you could have made some things a little more round
Re: [map] de_losttemple
Posted by cchjoe on Sun Jul 24th at 11:49pm 2005
Posted by cchjoe on Sun Jul 24th at 11:49pm 2005
I must say, it is one fine lookin map and plays real nice. i put it on my personal server and ran it for my clan and everybody likes it.
<br>
<br>good job
cchjoe
member
7 posts
31 snarkmarks
Registered: Jun 22nd 2005
Location: maryland, usa
Occupation: warehouse manager
member
7 posts
31 snarkmarks
Registered: Jun 22nd 2005
Location: maryland, usa

Occupation: warehouse manager
Re: [map] de_losttemple
Posted by SHeeP on Mon Jul 25th at 5:55pm 2005
Posted by SHeeP on Mon Jul 25th at 5:55pm 2005
Re: [map] de_losttemple
Posted by (-[PREDATOR]-) on Mon Dec 12th at 5:52pm 2005

(-[PREDATOR]-)
member
65 posts
106 snarkmarks
Registered: Aug 5th 2004
Location: Koszalin, Poland (Polska)
Occupation: Student
Posted by (-[PREDATOR]-) on Mon Dec 12th at 5:52pm 2005
Map is very nice. For me it's better than de_aztec. More details and new ideas (for example tents), great made nature elements (near T spawn), and just the thing, what make you want play more on that map
. It's the best map I've ever played in CS:S.
(-[PREDATOR]-)
member
65 posts
106 snarkmarks
Registered: Aug 5th 2004
Location: Koszalin, Poland (Polska)

Occupation: Student
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