Re: [map] dm_storage_facility
Posted by SuperCobra on Thu Dec 22nd at 11:23pm 2005
Isnt that HL1 not HL2? Because if it is HL2 it looks AWY too much like HL1

SuperCobra
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Re: [map] dm_storage_facility
Posted by Addicted to Morphine on Fri Dec 23rd at 3:18am 2005
If you're gonna take the time to add displacements and decals you might as well just go ahead and update the textures too... unless you wanted to go for the trip down memory lane....

Addicted to Morphine
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Re: [map] dm_storage_facility
Posted by BlisTer on Fri Dec 23rd at 9:30am 2005
I understand that you want to keep the original textures. you could however, to improve quality and make it feel more HL2, add bumpmaps and a little bit of specularity.

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Re: [map] dm_storage_facility
Posted by cybox on Fri Dec 23rd at 10:43am 2005
The goal was to keep HL1 look and feel. I tried to replace some textures as well, I even made a complete map with HL2 materials, but I wasn't satisfied with the result. Right now this map still has a lot of its old style, HL DM feeling, quite the thing.
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Re: [map] dm_storage_facility
Posted by Larred on Tue Jan 3rd at 1:57am 2006
Cybox, it works Bro, I love the retro feel of it. I'll be (apparently) the lone voice in praise, so far anyway. Thanks for making it, I've hosted it and my clients like it...
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