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Re: [map] aim_killhouse
Posted by losomega on Fri Dec 23rd at 1:57pm 2005
This is a a discussion topic for the map "aim_killhouse" by losomega which can be found here
Map description:
Inspired by the map from R6 Rogue Spear this is my version of killhouse. Only thing left on completion is 3D skybox and vegitation. This is nothing but a fast paced aim map with buy zones and lots of hidden places to find in a small spot.
Map screenshots:
No images are available for: aim_killhouse
Posted by losomega on Fri Dec 23rd at 1:57pm 2005
This is a a discussion topic for the map "aim_killhouse" by losomega which can be found here
Map description:
Inspired by the map from R6 Rogue Spear this is my version of killhouse. Only thing left on completion is 3D skybox and vegitation. This is nothing but a fast paced aim map with buy zones and lots of hidden places to find in a small spot.
Map screenshots:
No images are available for: aim_killhouse
Re: [map] aim_killhouse
Posted by Underdog on Fri Dec 23rd at 2:25pm 2005

Underdog
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Posted by Underdog on Fri Dec 23rd at 2:25pm 2005
535k ?????????
<br>I waited almost 3 minutes for a blurry room made out of wood. :*(
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Re: [map] aim_killhouse
Posted by losomega on Fri Dec 23rd at 2:37pm 2005
Posted by losomega on Fri Dec 23rd at 2:37pm 2005
Rofl, are you on dialup or something? Anyways, its a simple map like the original.
Re: [map] aim_killhouse
Posted by ReNo on Fri Dec 23rd at 4:12pm 2005

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Posted by ReNo on Fri Dec 23rd at 4:12pm 2005
Christ, half a meg for one screenshot? You really must figure out how to compress screenshots better, as thats a crazy sort of filesize. Use JPGs for screenshots instead of GIFs, which aren't suited to this sort of image. Try and use something image compression program, be it photoshop/paintshop pro, XAT, or even just microsoft paint if needs be, to keep your screenshots below 100k please.
<br>
<br>You look to have a few somewhat nice features in this map, like the stairway on the outside of the house for example, but you've just left so much of it utterly bland. There is absolutely nothing on the exterior of the house, and it's placed inside a bit concrete box for some reason. There also looks to be some entirely inexplicable design choices - why is there a stack of tyres inside what looks to be a bedroom? I recommend you try and make it more logical and more like a real house would be - design rooms with purpose, such as a kitchen, bedroom, or storeroom, and situate the thing in a feasible place.
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Re: [map] aim_killhouse
Posted by Addicted to Morphine on Fri Dec 23rd at 4:28pm 2005
Posted by Addicted to Morphine on Fri Dec 23rd at 4:28pm 2005
I completely agree with ReNo on both the screenshot size and the map itself.
<br>
<br>I like the outside stairs and the bushes, but the house doesn't look the part. There are no shutters or ledges to the windows, there is nothing breaking up the flatness of the walls... no roof to speak of. I wouldn't just rely on the textures... use some more geometry to make the outside of the house realistic and convincing.
<br>
<br>Also -- the inside is way too wooden. From the first few shots I thought we were dealing with a tiny shack. But then from the outside I was expecting a normal house.. with rugs, wallpaper, and furniture.
<br>
<br>I understand you probably want to remain faithful to the R6 map (which I haven't played) but sometimes you need to make some changes to keep up with the times. Otherwise, there's no real reason to play a map port on a new engine like Source.
Re: [map] aim_killhouse
Posted by satchmo on Sat Dec 24th at 4:24am 2005

satchmo
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Posted by satchmo on Sat Dec 24th at 4:24am 2005
You must be using some sort of new technology to make the screenshot filesize as large as possible. I didn't think it's feasible to make the files that big.
<br>
<br>Kudos to you.
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Re: [map] aim_killhouse
Posted by G.Ballblue on Sun Dec 25th at 12:30am 2005

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Posted by G.Ballblue on Sun Dec 25th at 12:30am 2005
The problem I saw was with the outside -- you need displacements! It looks pretty... flat... out there.
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Re: [map] aim_killhouse
Posted by Forceflow on Thu Jan 19th at 11:18pm 2006

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Posted by Forceflow on Thu Jan 19th at 11:18pm 2006
Let's face it, it's a pretty killbox with waay to much tyre props in it. Add some variety to the textures and terrain, get rid of the concrete surrounding wall and spice things up in general.
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