[map] cs_hostage_rescue_2005
Post Reply
Quote
Re: [map] cs_hostage_rescue_2005
Posted by toonquake on Tue Jul 26th at 6:42pm 2005



This is a a discussion topic for the map "cs_hostage_rescue_2005" by toonquake which can be found here

Map description:

Hey all I finaly made this cs_toon map way better and gave it a new name cs_hostage_rescue_2005 . Here is a download link to get the bsp file and .nav file and bsp.bz2 for the server side. So if u wanted to play this map your self with bots I have 16 ct spawn points and 16 t . Note with out the .nav file the hostages wont follow you and the bots wont load smiley You can get the 3 files here bsp and .nav and bsp.bz2 for the server side.

Map screenshots:

No images are available for: cs_hostage_rescue_2005




Quote
Re: [map] cs_hostage_rescue_2005
Posted by Andrei on Tue Jul 26th at 7:55pm 2005


That fountain looks like it fell on that grass from the moon. It could have used a concrete platform or something. Other than that, it looks OK.



Quote
Re: [map] cs_hostage_rescue_2005
Posted by Natus on Tue Jul 26th at 8:06pm 2005


Why are the trees casting light, i don't know if they are but it looks a lot like it.



Quote
Re: [map] cs_hostage_rescue_2005
Posted by Underdog on Tue Jul 26th at 10:47pm 2005


Might be just me, but this looks like HL1 with HL2 stuff in it. To flat. <br> <br>Of course, I cannot even make HL1 maps so I may be over stepping my right in commenting at all.



Quote
Re: [map] cs_hostage_rescue_2005
Posted by Andrei on Wed Jul 27th at 10:01am 2005


Jeez, calm down, no-one is going to throw rocks at you for telling your opinion. If they do, then they're idiots and you need not worry about such people.



Quote
Re: [map] cs_hostage_rescue_2005
Posted by SHeeP on Wed Jul 27th at 4:08pm 2005


Certainly seems like the architecture shows 10% of the map and the rest is filled in by the sky, but whats there is ok




Post Reply