[map] cs_sanctum
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Re: [map] cs_sanctum
Posted by AbuHamster on Tue Jul 26th at 10:23pm 2005



This is a a discussion topic for the map "cs_sanctum" by AbuHamster which can be found here

Map description:

This is a small hostage rescue map, with some very dark areas. I recommend disabling player identification by name to increase tension.

The bots' .nav file has been created and tweaked, but the map is a lot more fun playing with humans.

Map screenshots:

Screenshots for: cs_sanctum




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Re: [map] cs_sanctum
Posted by Underdog on Tue Jul 26th at 10:48pm 2005


Screens are to big, I can only see a corner of each. Can you post something I can view please?



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Re: [map] cs_sanctum
Posted by AbuHamster on Tue Jul 26th at 11:02pm 2005


Ah you're right.. I thought this site automatically resizes them. <br> <br>Try my website link ('read more') - are the pictures on there ok?



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Re: [map] cs_sanctum
Posted by satchmo on Wed Jul 27th at 1:03am 2005


Screenshots size is okay, but they are very very dark. You have to have more lights in a multiplayer map, otherwise, people would be shooting around in the dark. <br> <br>For single-player maps, it's somewhat more acceptable for a darker map, because the pace is slower.



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Re: [map] cs_sanctum
Posted by habboi on Wed Jul 27th at 8:57am 2005


Ah but you can use nightvision for it's purpose smiley



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Re: [map] cs_sanctum
Posted by AbuHamster on Wed Jul 27th at 12:42pm 2005


People shooting around in the dark is entirely the idea. It's chaotic and confusing, just as combat should be. <br> <br>There is some light, and a skillful player can stealthily avoid the light and punish the more foolish player. The map definitly rewards carefulness and punishes clumsiness. <br> <br>Nightvision helps here, but does not make you over-powerful.




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