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Re: [map] De_Kiki
Posted by RedFox on Fri Jul 29th at 3:48am 2005
This is a a discussion topic for the map "De_Kiki" by RedFox which can be found here
Map description:
a small map.... custome textures in. 64players
Map screenshots:
No images are available for: De_Kiki
Posted by RedFox on Fri Jul 29th at 3:48am 2005
This is a a discussion topic for the map "De_Kiki" by RedFox which can be found here
Map description:
a small map.... custome textures in. 64players
Map screenshots:
No images are available for: De_Kiki
RedFox
member
1 posts
10 snarkmarks
Registered: Mar 7th 2005
Location: sweden
Occupation: graphic design
member
1 posts
10 snarkmarks
Registered: Mar 7th 2005
Location: sweden

Occupation: graphic design
Re: [map] De_Kiki
Posted by Myrk- on Fri Jul 29th at 10:54am 2005

Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK
Occupation: CAD & Graphics Technician
Posted by Myrk- on Fri Jul 29th at 10:54am 2005
Meh... So so... Coulda' done with some guidance from here to improve some factors. Also your screens don't work.
Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
Re: [map] De_Kiki
Posted by Windows 98 on Fri Jul 29th at 12:01pm 2005

Windows 98
member
757 posts
86 snarkmarks
Registered: Apr 25th 2005
Location: USA
Occupation: Student
Posted by Windows 98 on Fri Jul 29th at 12:01pm 2005
Orpheus is going to have a field day with this. 90 degrees! Some screens are here
<br>
<br><a href="http://csm2.net/forum/index.php/topic" target="_blank">http://csm2.net/forum/index.php/topic</a>,918.0.html
<br>
<br>Copy paste the whole thing, the link is being stupid. You say its a small map and is for 64 players. Does that make sense?
Windows 98
member
757 posts
86 snarkmarks
Registered: Apr 25th 2005
Location: USA

Occupation: Student
Re: [map] De_Kiki
Posted by Andrei on Fri Jul 29th at 12:53pm 2005
Posted by Andrei on Fri Jul 29th at 12:53pm 2005
Crateophobiacs will love that warehouse pic. 
Re: [map] De_Kiki
Posted by Addicted to Morphine on Sat Jul 30th at 4:25pm 2005
Posted by Addicted to Morphine on Sat Jul 30th at 4:25pm 2005
Looks very boxy and HL1ish. For example... the cliffs you have surrounding the map look like a bix box around the map. You should break up the cliff height and make certain parts jut out. A 3D skybox could also do you well... maybe a refinery in the distance.
<br>
<br>So far nothing really screams "Source" and I think you should try taking advantage of the power of the engine. More curves, more complex geometry. Less warehouses full of crates.
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