[map] De_Kiki
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Re: [map] De_Kiki
Posted by RedFox on Fri Jul 29th at 3:48am 2005



This is a a discussion topic for the map "De_Kiki" by RedFox which can be found here

Map description:

a small map.... custome textures in. 64players

Map screenshots:

No images are available for: De_Kiki




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Re: [map] De_Kiki
Posted by Myrk- on Fri Jul 29th at 10:54am 2005


Meh... So so... Coulda' done with some guidance from here to improve some factors. Also your screens don't work.



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Re: [map] De_Kiki
Posted by Windows 98 on Fri Jul 29th at 12:01pm 2005


Orpheus is going to have a field day with this. 90 degrees! Some screens are here <br> <br><a href="http://csm2.net/forum/index.php/topic" target="_blank">http://csm2.net/forum/index.php/topic</a>,918.0.html <br> <br>Copy paste the whole thing, the link is being stupid. You say its a small map and is for 64 players. Does that make sense?



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Re: [map] De_Kiki
Posted by Andrei on Fri Jul 29th at 12:53pm 2005


Crateophobiacs will love that warehouse pic. smiley



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Re: [map] De_Kiki
Posted by Addicted to Morphine on Sat Jul 30th at 4:25pm 2005


Looks very boxy and HL1ish. For example... the cliffs you have surrounding the map look like a bix box around the map. You should break up the cliff height and make certain parts jut out. A 3D skybox could also do you well... maybe a refinery in the distance. <br> <br>So far nothing really screams &quot;Source&quot; and I think you should try taking advantage of the power of the engine. More curves, more complex geometry. Less warehouses full of crates.




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