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Re: [map] de_dam_facility
Posted by cdxx on Mon Mar 13th at 6:43pm 2006
This is a a discussion topic for the map "de_dam_facility" by cdxx which can be found here
Map description:
Counter-Terrorists: Intelligence officals have received plans that a vigilante terrorist group will be attacking this major dam facility. Eliminate any threats & secure the area.
Terrorists: Our cell leader has ordered us to bomb this dam's major power producing areas. Today is a major holiday so facility staff should be light. Kill the guard at the entrance and drive the truck through the barrier. Destroy the Generators or the power lines leaving the facility.
Other Notes: There are 2 bomb targets in the mission.
Map screenshots:
No images are available for: de_dam_facility
Posted by cdxx on Mon Mar 13th at 6:43pm 2006
This is a a discussion topic for the map "de_dam_facility" by cdxx which can be found here
Map description:
Counter-Terrorists: Intelligence officals have received plans that a vigilante terrorist group will be attacking this major dam facility. Eliminate any threats & secure the area.
Terrorists: Our cell leader has ordered us to bomb this dam's major power producing areas. Today is a major holiday so facility staff should be light. Kill the guard at the entrance and drive the truck through the barrier. Destroy the Generators or the power lines leaving the facility.
Other Notes: There are 2 bomb targets in the mission.
Map screenshots:
No images are available for: de_dam_facility
Re: [map] de_dam_facility
Posted by ReNo on Tue Mar 14th at 5:19am 2006

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Tue Mar 14th at 5:19am 2006
Looks pretty damn hot in places but a bit bland in others, but overall it seems like a nice job. I really like the outside alleyway for some reason - nice use of modest details and it comes out looking realistic and interesting. I think the stain decal on the wall around that thing sticking out of it above the ladders does more for the scene than anything else too
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<br>By the way (if I don't moan plenty of others will!) those screenshots are ovely large in file size at over 200/300k, and the quality of them is somewhat undermined by the fact you aren't using particularly good looking HL2 quality settings :P If you are gonna redo them, aim for 100k please 
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: [map] de_dam_facility
Posted by Addicted to Morphine on Tue Mar 14th at 7:16am 2006
Posted by Addicted to Morphine on Tue Mar 14th at 7:16am 2006
I remember watching the video you posted over at interlopers and I'm glad you released this. I liked it when I saw it, it reminded me of both de_thunder and de_foption for some reason.
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<br>Anyway -- glad to see the changes you made (mainly the vent), and I hope to see this on some servers soon!
Re: [map] de_dam_facility
Posted by reaper47 on Tue Mar 14th at 10:32am 2006
Posted by reaper47 on Tue Mar 14th at 10:32am 2006
Yea, I remember the video, too. Good marketing
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<br>Excellent map. I could point out places where you could have put a little more texture detail into floors and ceilings but hey, this is just an excellent map.
Re: [map] de_dam_facility
Posted by Orpheus on Tue Mar 14th at 12:09pm 2006

Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA
Occupation: Long Haul Trucking
Posted by Orpheus on Tue Mar 14th at 12:09pm 2006
Don't spare my feeling none Duncan. Just express yourself. ;P
<br>
<br>*sighs repeatedly*
<br>
<br>[EDITS OUT LONG AND SORROWFUL RANT]
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Re: [map] de_dam_facility
Posted by Belgarion on Wed Mar 15th at 11:26pm 2006

Belgarion
member
108 posts
41 snarkmarks
Registered: Jun 27th 2005
Location: USA
Occupation: unoccupied
Posted by Belgarion on Wed Mar 15th at 11:26pm 2006
Aww poor orph..
<br>yeah i remember seeing this a while back too. I think it looks really well done, though i havn't had a chance to run through it. The lighting looks very solid to me. Realistic, but still interesting and fun to look at. I also like your control room, though the shot looks like it could use a little bit. Now it's characterized by that one big rounded wall (very cool) and empty space.. still. Great work.
Belgarion
member
108 posts
41 snarkmarks
Registered: Jun 27th 2005
Location: USA

Occupation: unoccupied
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