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Re: [map] DM_PRISON_TGD
Posted by [DNBK]TheGravedigger on Fri Sep 16th at 12:00pm 2005
This is a a discussion topic for the map "DM_PRISON_TGD" by [DNBK]TheGravedigger which can be found here
Map description:
Hello Folks,
This is my first map ever, it's created after the image of a real dutch prison... (It's where I work actually)
I hope you guys will play this map and give me honest reviews about what you guys think of it.........
With your help I can correct anything there might be wrong or missing, so I can correct or add that in the near future
Downloadlink: <A HREF="http://www.thegravedigger.com/dm_prison_tgd.rar" TARGET="_blank">www.thegravedigger.com/dm_prison_tgd.rar</A>
Screenshots: <A HREF="http://www.thegravedigger.com/photo.htm" TARGET="_blank">http://www.thegravedigger.com/photo.htm</A>
I hope you like it .. and plz gimme some feedback on the map !!
k dudes have fun !!!!!!!!!!!!!
Map screenshots:
No images are available for: DM_PRISON_TGD
Posted by [DNBK]TheGravedigger on Fri Sep 16th at 12:00pm 2005
This is a a discussion topic for the map "DM_PRISON_TGD" by [DNBK]TheGravedigger which can be found here
Map description:
Hello Folks,
This is my first map ever, it's created after the image of a real dutch prison... (It's where I work actually)
I hope you guys will play this map and give me honest reviews about what you guys think of it.........
With your help I can correct anything there might be wrong or missing, so I can correct or add that in the near future
Downloadlink: <A HREF="http://www.thegravedigger.com/dm_prison_tgd.rar" TARGET="_blank">www.thegravedigger.com/dm_prison_tgd.rar</A>
Screenshots: <A HREF="http://www.thegravedigger.com/photo.htm" TARGET="_blank">http://www.thegravedigger.com/photo.htm</A>
I hope you like it .. and plz gimme some feedback on the map !!
k dudes have fun !!!!!!!!!!!!!
Map screenshots:
No images are available for: DM_PRISON_TGD
Re: [map] DM_PRISON_TGD
Posted by Paladin[NL] on Fri Sep 16th at 1:31pm 2005

Paladin[NL]
member
157 posts
56 snarkmarks
Registered: May 4th 2004
Location: Netherlands
Occupation: Student/mapper
Posted by Paladin[NL] on Fri Sep 16th at 1:31pm 2005
No cubemaps...spice it up some more, build in cubemaps and use "build_cubemaps 1(or 2 etc)"
Paladin[NL]
member
157 posts
56 snarkmarks
Registered: May 4th 2004
Location: Netherlands

Occupation: Student/mapper
Re: [map] DM_PRISON_TGD
Posted by Forceflow on Fri Sep 16th at 1:57pm 2005

Forceflow
member
2420 posts
342 snarkmarks
Registered: Nov 6th 2003
Location: Belgium
Occupation: Engineering Student (CS)
Posted by Forceflow on Fri Sep 16th at 1:57pm 2005
Spice up the architecture a bit. Use th?t source engine ... Displacements for the grass, for example.
<br>
<br>And what on earth are 3 melons doing on a prison cell floor ...
Forceflow
member
2420 posts
342 snarkmarks
Registered: Nov 6th 2003
Location: Belgium

Occupation: Engineering Student (CS)
Re: [map] DM_PRISON_TGD
Posted by [DNBK]TheGravedigger on Fri Sep 16th at 2:19pm 2005
Posted by [DNBK]TheGravedigger on Fri Sep 16th at 2:19pm 2005
Ok Paladin..............but i build cubemaps.........
<br>
<br>so i dont understand what i do wrong.........
<br>
<br>maybe you can help me if you like
<br>
<br>alstublieft..........
Re: [map] DM_PRISON_TGD
Posted by satchmo on Fri Sep 16th at 3:55pm 2005

satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
Posted by satchmo on Fri Sep 16th at 3:55pm 2005
Did you put cubemap entities in your map? How many? Did you put it at player height from the floor? Did you run "buildcubemaps" from the console after you load up the map? Did you take those screenshots before building cubemaps?
<br>
<br>I think people are just commenting based on your screenshots (as I am).
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Re: [map] DM_PRISON_TGD
Posted by Junkyard God on Fri Sep 16th at 4:25pm 2005

Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Posted by Junkyard God on Fri Sep 16th at 4:25pm 2005
Maybe your pc doesn't render them atall, like mine hehehe 
Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Re: [map] DM_PRISON_TGD
Posted by Hench on Fri Sep 16th at 9:04pm 2005
Posted by Hench on Fri Sep 16th at 9:04pm 2005
Actually i put in the cubemaps for him
<br>
<br>a few as example and he did the rest (maybe it need more)
Re: [map] DM_PRISON_TGD
Posted by Paladin[NL] on Tue Sep 20th at 6:19am 2005

Paladin[NL]
member
157 posts
56 snarkmarks
Registered: May 4th 2004
Location: Netherlands
Occupation: Student/mapper
Posted by Paladin[NL] on Tue Sep 20th at 6:19am 2005
Well, did you asign them to faces? Cause the normal maps of the models give a horrible blue glow...so im guessing the cubemaps arent right, at least, that was the problem for me most of the time. Second grass etc should be made up of displacement, they dont need to be hight detail(a power of 2 is fine) but it should be more bumpy. Thirdly, Forceflow, you of all people should now that in the Netherlands and Belgium, melons are a common thing laying around in prisons...
Paladin[NL]
member
157 posts
56 snarkmarks
Registered: May 4th 2004
Location: Netherlands

Occupation: Student/mapper
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