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Re: [map] dm_elevatorfallout v2.0
Posted by NightWolf_91 on Sun Sep 18th at 1:51pm 2005
This is a a discussion topic for the map "dm_elevatorfallout v2.0" by NightWolf_91 which can be found here
Map description:
This Half Life 2 Deathmatch map was inspired by the dm_runoff map made by
valve. Its a small-medium sized map Complete with elevator and other interesting
features. Thank you for downloading this map, feel free to use it on any server.
Map screenshots:
No images are available for: dm_elevatorfallout v2.0
Posted by NightWolf_91 on Sun Sep 18th at 1:51pm 2005
This is a a discussion topic for the map "dm_elevatorfallout v2.0" by NightWolf_91 which can be found here
Map description:
This Half Life 2 Deathmatch map was inspired by the dm_runoff map made by
valve. Its a small-medium sized map Complete with elevator and other interesting
features. Thank you for downloading this map, feel free to use it on any server.
Map screenshots:
No images are available for: dm_elevatorfallout v2.0
Re: [map] dm_elevatorfallout v2.0
Posted by Andrei on Sun Sep 18th at 8:01pm 2005
Posted by Andrei on Sun Sep 18th at 8:01pm 2005
I can't see any screenshots nor could I find any on your site. Maybe my browser is broken...
Re: [map] dm_elevatorfallout v2.0
Posted by NightWolf_91 on Mon Sep 19th at 1:07am 2005
Posted by NightWolf_91 on Mon Sep 19th at 1:07am 2005
Try this for screenies
<br><a href="http://halflife2.filefront.com/file/HalfLife_2_DM_Elevator_Fallout_Map;46914" target="_blank">http://halflife2.filefront.com/file/HalfLife_2_DM_Elevator_Fallout_Map;46914</a>
Re: [map] dm_elevatorfallout v2.0
Posted by satchmo on Mon Sep 19th at 3:55am 2005

satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
Posted by satchmo on Mon Sep 19th at 3:55am 2005
I don't want to sound overly critical, but from the screenshots, the architecture is quite simplistic, and the texturing could be much improved.
<br>
<br>In particular, the ceiling texture in the third screenshot just doesn't look right. It looks like it's some sort of fabric.
<br>
<br>I also noticed that you did not run cubemaps in your map, and the resulting reflective textures all use the default sky as cubemap reflection.
<br>
<br>The 3D skybox is quite sparse too, and somehow they don't fit with the theme of the playable area well.
<br>
<br>The lighting is a bit too bright in mose places. There really isn't any dramatic shadow throughout the map.
<br>
<br>If you're willing, take these suggestions and your map would be much better.
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
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