Re: [map] fy_bridge
Posted by Junkyard God on Thu Sep 22nd at 9:46am 2005
The rails are huge indeed, you shoudl jsut make peole able to fall off, and then put a trigger hurt with ALOT of damage per second where you want them to die, this could prove some intresting jump of bridge with 1 hp and toss a nade in lowerlevel kind of stuff.
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<br>looks good for an fy map, but yes the lighting is very grim.
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<br>good luck with this, try to use a bit wider range of props too.

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Re: [map] fy_bridge
Posted by Andrei on Thu Sep 22nd at 1:45pm 2005
OR you could make the railing shorter and add some clip brushes.

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Re: [map] fy_bridge
Posted by elchupa on Thu Sep 22nd at 9:28pm 2005
Ok i fixed teh railing and the lighting
<br>i just made a better brush based guardrail which looks better and is the right height and i also added a trigger hurt for if some one jumps off.
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<br>ok Does ne 1 no why a new brush wouldnt show up after compileing because i brittened it up but the new guard rail i made doesnt show up and the old one is still there
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Re: [map] fy_bridge
Posted by Andrei on Sat Sep 24th at 9:45am 2005
Maybe vbsp fails to compile for some reason.

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Re: [map] fy_bridge
Posted by elchupa on Sat Sep 24th at 8:04pm 2005
Maybe ill work on it soon but i got frustrated and am now working on a hostage map
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