[map] fy_bridge
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Re: [map] fy_bridge
Posted by elchupa on Thu Sep 22nd at 2:20am 2005



This is a a discussion topic for the map "fy_bridge" by elchupa which can be found here

Map description:

small deathmatch map. First map i've given out to the public. It is supposed to look like a very tall bridge with clouds sourrounding it and obscering your vision sort of like fog of war the map plays pretty quick because it small. It tends to play like a one sided battle with bots cause they tend to fall off for some sort of reason. Also i would like as much feedback as possible to make this map better or make a new better one. also the screen shots show manly the top part of the bridge. The guide rails are fixed and will be adding a 3d skybox soon after i figure out how to.

Map screenshots:

Screenshots for: fy_bridge




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Re: [map] fy_bridge
Posted by Junkyard God on Thu Sep 22nd at 9:46am 2005


The rails are huge indeed, you shoudl jsut make peole able to fall off, and then put a trigger hurt with ALOT of damage per second where you want them to die, this could prove some intresting jump of bridge with 1 hp and toss a nade in lowerlevel kind of stuff. <br> <br>looks good for an fy map, but yes the lighting is very grim. <br> <br>good luck with this, try to use a bit wider range of props too.



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Re: [map] fy_bridge
Posted by Andrei on Thu Sep 22nd at 1:45pm 2005


OR you could make the railing shorter and add some clip brushes.



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Re: [map] fy_bridge
Posted by elchupa on Thu Sep 22nd at 9:28pm 2005


Ok i fixed teh railing and the lighting <br>i just made a better brush based guardrail which looks better and is the right height and i also added a trigger hurt for if some one jumps off. <br> <br>ok Does ne 1 no why a new brush wouldnt show up after compileing because i brittened it up but the new guard rail i made doesnt show up and the old one is still there



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Re: [map] fy_bridge
Posted by Andrei on Sat Sep 24th at 9:45am 2005


Maybe vbsp fails to compile for some reason.



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Re: [map] fy_bridge
Posted by elchupa on Sat Sep 24th at 8:04pm 2005


Maybe ill work on it soon but i got frustrated and am now working on a hostage map




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