[map] cs_unreal_v2
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Re: [map] cs_unreal_v2
Posted by AnarkiNet on Tue Oct 11th at 8:28pm 2005



This is a a discussion topic for the map "cs_unreal_v2" by AnarkiNet which can be found here

Map description:

cs_unreal_v2 by AnarkiNet (AnarkiNet@gmail.com)

Sci-Fi-ish Unreal Tournament inspired hostage rescue map.
(Some textures from Unreal Tournament 2004)

CTs: Rescue the hostages from the Pipe Room, and bring them back to the Garage.

Terrorists: Keep the CTs from bringing the hostages to the Garage.

Note: This is a fixed version to solve some problems with filenames for Linux dedicated servers.
Also, some map tweaks were made to improve quality and performance.

Visit <A HREF="http://game-advance.net" TARGET="_blank">http://game-advance.net</A> for my other maps.

Map screenshots:

Screenshots for: cs_unreal_v2




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Re: [map] cs_unreal_v2
Posted by Hugh on Tue Oct 11th at 8:31pm 2005


I've seen worse, and I like the lack of props. Doesn't seem like there's much cover or difference in lighting, though.



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Re: [map] cs_unreal_v2
Posted by BlisTer on Wed Oct 12th at 10:12am 2005


Sexy texture-lighting combinations



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Re: [map] cs_unreal_v2
Posted by Myrk- on Wed Oct 12th at 10:37am 2005


Errrr.... its finished? I thought it was like 20% done. You got good pillars and stuff on the cieling, then you gave up with the floor.



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Re: [map] cs_unreal_v2
Posted by AlexW on Wed Oct 12th at 7:36pm 2005


The whole level is pretty bland. The lights, textures, overall geometry, lack of props.




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