Re: [map] Cavern
Posted by Forceflow on Fri Oct 14th at 5:34am 2005
The watermark is horribly sexy.

Forceflow
member
2420 posts
342 snarkmarks
Registered: Nov 6th 2003
Location: Belgium
Occupation: Engineering Student (CS)
Re: [map] Cavern
Posted by satchmo on Fri Oct 14th at 5:42am 2005
Oh God, I think I just orgasmed.
<br>
<br>I really hope this map reaches completion.

satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
Re: [map] Cavern
Posted by Windows 98 on Fri Oct 14th at 11:23am 2005
PLEASE finish this map soon, I am very eager to download...

Windows 98
member
757 posts
86 snarkmarks
Registered: Apr 25th 2005
Location: USA
Occupation: Student
Re: [map] Cavern
Posted by Natus on Fri Oct 14th at 1:56pm 2005
This looks so good that i will start mapping again D:<
<br>
<br>damn, looks nice, please finish it reno :3

Natus
member
570 posts
74 snarkmarks
Registered: Jan 28th 2005
Location: Denmark
Re: [map] Cavern
Posted by Andrei on Fri Oct 14th at 2:50pm 2005
It's your choice, but I think you should channel your time towards completing echo. If the fact that it looks awsome isn't enough to convince you, then the fact that 20 people are watching it might be.
<br>This looks very nice, though. Still,a little more variety in lighting would make it look nicer.

Andrei
member
2455 posts
618 snarkmarks
Registered: Sep 15th 2003
Location: Bucharest, Romania
Re: [map] Cavern
Posted by omegaslayer on Fri Oct 14th at 5:56pm 2005
WoW reno - you should have some of that stuff modeled, cause the shere amount of detail already is going to bring HL2 to its knees (which is a good thing!)

omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Re: [map] Cavern
Posted by Captain P on Fri Oct 14th at 6:49pm 2005
This theme could turn out nice, the lighting is good and architecture too. What sort of characteristic area's are you planning to create in this style?

Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands
Occupation: Game-programmer
Re: [map] Cavern
Posted by rs6 on Fri Oct 14th at 7:20pm 2005
Nice work, looks great so far.

rs6
member
640 posts
94 snarkmarks
Registered: Dec 31st 2004
Location: New Jersey, USA
Occupation: koledge
Re: [map] Cavern
Posted by reaper47 on Sun Dec 4th at 9:58pm 2005
Looks very nice. I'm not sure if the pipes are really necessary. They look a bit out of place in an ancient setting like this.
<br>
<br>[OffTopic]
<br>It's a button in the lower corner of the texturing window.

reaper47
member
2827 posts
450 snarkmarks
Registered: Feb 16th 2005
Location: Austria