[map] de_winterislands
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Re: [map] de_winterislands
Posted by Madedog on Sat Oct 22nd at 8:30pm 2005



This is a a discussion topic for the map "de_winterislands" by Madedog which can be found here

Map description:

Inspired from my project in Incoming: Source, this map is taking place on two islands that are separated from eachother by a frozen block of water. Read more to see what's behind all of this.

Map screenshots:

Screenshots for: de_winterislands




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Re: [map] de_winterislands
Posted by satchmo on Sat Oct 22nd at 9:59pm 2005


Interesting concept, but the frozen lake looks strange. I think the color should be more blue. <br> <br>And there isn't a lot of cover for those poor sniper targets running down below.



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Re: [map] de_winterislands
Posted by Underdog on Sat Oct 22nd at 10:31pm 2005


22 FPS ? <br>You have my sympathies. :*( <br> <br>about the screens, 2 things. <br>1) nice file sizes. I am most pleased. smiley <br>2) are they supposed to be so bleached out? Is it my screen doing it?



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Re: [map] de_winterislands
Posted by mazemaster on Sun Oct 23rd at 6:05am 2005


Frozen lake color looks good to me. Some of the rock texturing looks a bit off though.



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Re: [map] de_winterislands
Posted by Madedog on Sun Oct 23rd at 8:37am 2005


Satchmo, it was a stock CSS texture :P <br>And these are bots for heaven's sake smiley Let them run down the alley if they want with no cover whatsoever. Trust me - there is lot of cover when you know where to go. <br> <br>22 FPS? oh no, it just varies and I was that unlucky to have it going down so fast smiley not to worry, the map renders fast and has no lag if you have better comp than mine :P <br> <br>And for your second point, underdog, yes, they are supposed to be like that. Afterall... what do you see if sun is shining STRAIGHT to the snow, eh? smiley and especially when the sun is bright.



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Re: [map] de_winterislands
Posted by Andrei on Sun Oct 23rd at 9:12am 2005


It looks very nice, extremply easy on the eyes (thank God!). <br> <br>Some cracks in the ice would make it look more realistic though.



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Re: [map] de_winterislands
Posted by habboi on Sun Oct 23rd at 12:06pm 2005


I'm liking it so far and I think a one off building would add a nice touch.



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Re: [map] de_winterislands
Posted by fishy on Sun Oct 23rd at 12:25pm 2005


It could do with some rocks exposed at ground level, to lessen the strangeness of the big rocks with no snow on them.



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Re: [map] de_winterislands
Posted by Captain P on Sun Oct 23rd at 12:54pm 2005


I like the theme and it looks well, though it feels a bit empty from the screenshots. Nice useage of those dead HL2 trees bytheway.



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Re: [map] de_winterislands
Posted by Underdog on Sun Oct 23rd at 1:36pm 2005


I am sorry but it has gt to be my monitor settings. The snow? Thats what it is? Looks like sand. Very distinct beige coloring. <br> <br>Since it must be my monitor, forget my comments.



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Re: [map] de_winterislands
Posted by mrod on Mon Oct 24th at 1:13am 2005


Kind of looks like sand to me, too. plus theres no snow on the rocks.



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Re: [map] de_winterislands
Posted by Madedog on Mon Oct 24th at 7:58am 2005


The no snow on rocks comes from the ruddy HL2 rock texture and I am not that good at texturing to retexture it smiley Otherwise I would have...



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Re: [map] de_winterislands
Posted by habboi on Thu Oct 27th at 9:27am 2005


Just a suggestion...I think snow would suit your map quite well...I mean actual snowing... <br> <br>Are you still mapping for that mod by the way :P



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Re: [map] de_winterislands
Posted by (-[PREDATOR]-) on Mon Dec 12th at 5:46pm 2005


I played this map some time ago. It's original idea to making islands covered snow. I think wooden bridge is also looks well and that bombsites... I can only tell &quot;good job&quot;. Rocks uncovered snow is making more colour pallet, what diversify this map. For people, who like runing with sniper rifle it is good after standard aim maps.




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