[map] TnnlTest2
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Re: [map] TnnlTest2
Posted by Blue on Sun Jan 15th at 6:03am 2006



This is a a discussion topic for the map "TnnlTest2" by Blue which can be found here

Map description:

It's a map for sven co-op (obviously) that I have been working on. The main section (the only section so far) features a dome that was made using a tutorial on this very site, but with a few improvements to the top section. Yes the textures are temporary, yes I know they are bland and no they may not be the officail textures.

It's about 4 months work but really like 5 hours but meh. Who's counting

Map screenshots:

Screenshots for: TnnlTest2




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Re: [map] TnnlTest2
Posted by Orpheus on Sun Jan 15th at 12:45pm 2006


Nice, rock solid,traditional HL1 feel you got going there. <br> <br>/me likes.



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Re: [map] TnnlTest2
Posted by Campaignjunkie on Sun Jan 15th at 7:40pm 2006


I really like that third screen. Though I would make the light_environment brighter - it's multiplayer, players would rather see where they're going than bask in &quot;atmosphere.&quot; It should only FEEL dark, not actually be that dark. smiley



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Re: [map] TnnlTest2
Posted by ReNo on Tue Jan 17th at 6:02pm 2006


Looks pretty cool so far man, though I agree with CJ about it being a little too dark. I also reckon you could use some other hints of colour - maybe turn one or two of the monitors in the last shot on and have the screens give out a slight glow, or have some communication pillars or whatever with lights on them protruding into the sky in the outdoor areas. You might also consider putting in some &quot;off-angle&quot; stuff up there - structures that have their main faces lie off the rigid 90 degree presets you are currently sticking too. The dome like structure is a good example, but more might not hurt. Nice start anyway smiley




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