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Re: [map] TnnlTest2
Posted by Blue on Sun Jan 15th at 6:03am 2006
This is a a discussion topic for the map "TnnlTest2" by Blue which can be found here
Map description:
It's a map for sven co-op (obviously) that I have been working on. The main section (the only section so far) features a dome that was made using a tutorial on this very site, but with a few improvements to the top section. Yes the textures are temporary, yes I know they are bland and no they may not be the officail textures.
It's about 4 months work but really like 5 hours but meh. Who's counting
Map screenshots:
Screenshots for: TnnlTest2




Blue
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Re: [map] TnnlTest2
Posted by Orpheus on Sun Jan 15th at 12:45pm 2006
Nice, rock solid,traditional HL1 feel you got going there.
<br>
<br>/me likes.

Orpheus
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Re: [map] TnnlTest2
Posted by Campaignjunkie on Sun Jan 15th at 7:40pm 2006
I really like that third screen. Though I would make the light_environment brighter - it's multiplayer, players would rather see where they're going than bask in "atmosphere." It should only FEEL dark, not actually be that dark. 

Campaignjunkie
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Re: [map] TnnlTest2
Posted by ReNo on Tue Jan 17th at 6:02pm 2006
Looks pretty cool so far man, though I agree with CJ about it being a little too dark. I also reckon you could use some other hints of colour - maybe turn one or two of the monitors in the last shot on and have the screens give out a slight glow, or have some communication pillars or whatever with lights on them protruding into the sky in the outdoor areas. You might also consider putting in some "off-angle" stuff up there - structures that have their main faces lie off the rigid 90 degree presets you are currently sticking too. The dome like structure is a good example, but more might not hurt. Nice start anyway 

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