[map] dm_decomp_b2
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Re: [map] dm_decomp_b2
Posted by HoboSapiens on Wed Jan 25th at 8:34pm 2006



This is a a discussion topic for the map "dm_decomp_b2" by HoboSapiens which can be found here

Map description:

I wanted a fast, old school -style DM map. I focused mainly on gameplay. Lemme know what you think (good, bad and ugly). Enjoy!

Beta 2 notes:

* Increased the brightness of most lights by 50%
* Removed collision detection from the underwater tunnels' entrances, so ducking is no longer necessary, but it still helps.
* Simplified the way a few entities work, so the map size went down a bit.

Map screenshots:

Screenshots for: dm_decomp_b2





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