[map] dm_scepter
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Re: [map] dm_scepter
Posted by Radon on Mon Jan 23rd at 9:55pm 2006



This is a a discussion topic for the map "dm_scepter" by Radon which can be found here

Map description:

It's the map i made for AG? quite some time ago.
Unfortunately the AG? mod died due to a lack of coders. I then gave the map to HL2DMpro.
Well I also wanted to make a HL2DM version... the only difference to HL2DMpro is that there is no gauss and no longjump

There is one thing: the map hardly has any props so the gravity gun is almost useless. This is mostly due to the fact that AG? did not want to have props and the gravity gun like HL2DM.
If there is enough demand I could also add props and release another version.

Map screenshots:

Screenshots for: dm_scepter




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Re: [map] dm_scepter
Posted by BlisTer on Mon Jan 23rd at 10:02pm 2006


You're quite the architect. impressive. well combined with texture choice, but it could strike people of being too chaotic in places.



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Re: [map] dm_scepter
Posted by ReNo on Mon Jan 23rd at 11:27pm 2006


Hey man, glad to see you didn't let this rot away with the death of AG2. I'll need to take a gander at the finished version smiley



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Re: [map] dm_scepter
Posted by Addicted to Morphine on Tue Jan 24th at 2:00am 2006


Judging from the screenshots, this has some of the most unique and varied architecture I've seen. I like it a lot.



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Re: [map] dm_scepter
Posted by reaper47 on Tue Jan 24th at 7:52pm 2006


I remember playing this one in HL2DM Pro. Very nice map and fluid layout. <br> <br>Something holds me back from calling the architecture unique, though. The sand areas give a nice contrast but the rest of the architecture could be taken right from an official Q3 map. Some of the geometry appears too random for my taste. <br> <br>Very well done nonetheless.



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Re: [map] dm_scepter
Posted by Paladin[NL] on Tue Jan 24th at 9:06pm 2006


I'll agree with Blister on this, the work you have done with the stock HL2 textures combined with the brush work is superb, but the overall impressions is a bit daunting and chaotic (for my liking)



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Re: [map] dm_scepter
Posted by Orpheus on Wed Jan 25th at 3:38am 2006


I tried, but I just refuse to wait on a screenshot that large, let alone 3. smiley



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Re: [map] dm_scepter
Posted by ProXXXy on Fri Jan 27th at 3:48am 2006


Well you did some nice work on this one. I only look at the screenshots right now but I think the architecture went well though I have the feeling that it has not a shape or form to feel comfortable with. Like some of you said already it looks a bit chaotic. Maybe I?ll get some time testing it then I can rate it.



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Re: [map] dm_scepter
Posted by TH3_K1LL1NG_MACH1N3 on Mon Jun 4th at 4:27pm 2007


Very nice.




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