Re: [map] dm_scepter
Posted by BlisTer on Mon Jan 23rd at 10:02pm 2006
You're quite the architect. impressive. well combined with texture choice, but it could strike people of being too chaotic in places.

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Re: [map] dm_scepter
Posted by Addicted to Morphine on Tue Jan 24th at 2:00am 2006
Judging from the screenshots, this has some of the most unique and varied architecture I've seen. I like it a lot.

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Re: [map] dm_scepter
Posted by reaper47 on Tue Jan 24th at 7:52pm 2006
I remember playing this one in HL2DM Pro. Very nice map and fluid layout.
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<br>Something holds me back from calling the architecture unique, though. The sand areas give a nice contrast but the rest of the architecture could be taken right from an official Q3 map. Some of the geometry appears too random for my taste.
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<br>Very well done nonetheless.

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Re: [map] dm_scepter
Posted by Paladin[NL] on Tue Jan 24th at 9:06pm 2006
I'll agree with Blister on this, the work you have done with the stock HL2 textures combined with the brush work is superb, but the overall impressions is a bit daunting and chaotic (for my liking)

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Re: [map] dm_scepter
Posted by ProXXXy on Fri Jan 27th at 3:48am 2006
Well you did some nice work on this one. I only look at the screenshots right now but I think the architecture went well though I have the feeling that it has not a shape or form to feel comfortable with. Like some of you said already it looks a bit chaotic. Maybe I?ll get some time testing it then I can rate it.
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