I've run low on edicts again in my map.
Does anybody have information about the number of edicts that various entities and events generate? It would be useful to get some hard data. At the moment all I really know is that every entity uses at least one edict, and there is a hard limit of 2048 edicts, after which the game will crash with a message, Ed_Alloc: no free edicts.
The game seems to crash more readily in singleplayer. Is there a lower limit on edicts in this mode? If so, what is it?
Is there any method to count the number of edicts that the map is using? Are there any good measures of the edict-related stability of a map?
I know this is all very technical, but there are some pretty knowledgeable people here and I thought it was worth a shot ![]()


If there is anyone else who knows more, show your face now!
Well I suppose I can call it anything you want.