Need some compile help here!
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Re: Need some compile help here!
Posted by Kapten Ljusdal on Fri Sep 5th at 6:03pm 2003


Hi peeps

Warning: Too many direct light styles on face

I know what it means, but not why its coming up (i have checked the map and the lights)

If you have the know-how PLZZ tell me

 





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Re: Need some compile help here!
Posted by Gollum on Fri Sep 5th at 7:35pm 2003


Well, if you know what it means then the solution should be pretty obvious: cut down on your use of different "styles" of lights.

First I suggest removing (only temporarily) every light you have that has any kind of flicker or strobe effect.  Remove all switchable lights, leaving only standard entity lights and texture lighting.

This should solve the problem.  If not, you gain some information at least.

Then you can try adding the lights back in, a few at a time.  Fundamentally you can't have too many different types (slow flicker, fast flicker etc.) affecting any one polygon (face).





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Re: Need some compile help here!
Posted by DocRock on Fri Sep 5th at 7:48pm 2003


? posted by Gollum
Then you can try adding the lights back in, a few at a time.  Fundamentally you can't have too many different types (slow flicker, fast flicker etc.) affecting any one polygon (face).

Ya I think it only allows 3 different styles of light.  That brings up another thought too: the 3 different light styles...does that include colored lighting as well?  

Man, I cant wait for HL2 Hammer.





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Re: Need some compile help here!
Posted by Gollum on Fri Sep 5th at 8:02pm 2003


No, coloured lighting is not a "light style" as such.  It's only the flickering/fading effects that matter (and *maybe* switchable counts as one of these).





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Re: Need some compile help here!
Posted by Orpheus on Fri Sep 5th at 8:04pm 2003


it is my understanding that "styles" means only that, the style of light emitted, being strobe,flicker, or whatever.. style should not count as color, because IMO it doesn't apply to light, at least it shouldn't.. it would be as if someone asked you what style car you own, be it a cheapy without ac or with, no one would ask about a style of color.. i might rephrase that as, no one i have ever talked to has.. but in my experience, some people are just petty enuff to include color as if it were important :/

 

anyways.. it is my understanding that color is not a factor in this particular error in HL..

[addsig]




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Re: Need some compile help here!
Posted by Kapten Ljusdal on Fri Sep 5th at 8:15pm 2003


3 max? well i have normal, flickerA, and flickerB. I removed the B, still didnt work



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Re: Need some compile help here!
Posted by Kapten Ljusdal on Fri Sep 5th at 8:39pm 2003


Hmmm, never min about my first post. Somehow it just fixed itself...kinda. I have another question: How to you make a sprite transparent so you dont see the edges and you only see it when it can see you?



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Re: Need some compile help here!
Posted by Cash Car Star on Fri Sep 5th at 8:43pm 2003


Rendermode additive and set the rendervalue to whatever suits it (0-255). Whenever you can see the point where the sprite is based, you will see the whole sprite. It's odd, but how they work.



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Re: Need some compile help here!
Posted by Kapten Ljusdal on Fri Sep 5th at 10:28pm 2003


? posted by Cash Car Star
Whenever you can see the point where the sprite is based, you will see the whole sprite

Hmm nope, i see it anyway 





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Re: Need some compile help here!
Posted by Cash Car Star on Fri Sep 5th at 10:31pm 2003


Then I can't help you unless you provide a screenshot, because that's how they work...



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Re: Need some compile help here!
Posted by Kapten Ljusdal on Fri Sep 5th at 10:34pm 2003


if u tell me how to get my angelfire account to be able to show images



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Re: Need some compile help here!
Posted by Orpheus on Fri Sep 5th at 10:37pm 2003


? posted by Kapten Ljusdal
if u tell me how to get my angelfire account to be able to show images

by following this link..

http://www.snarkpit.com/cp.php?mode=homepage

[addsig]




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Re: Need some compile help here!
Posted by Kapten Ljusdal on Fri Sep 5th at 10:46pm 2003


bah, Lep isnt here....



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Re: Need some compile help here!
Posted by Kapten Ljusdal on Sun Sep 7th at 12:28pm 2003


Ill just let the sprite thing be for now. Do you think Lep is gonna get mad if i use my webspace for..um, like innocent non-mapping pictures? I read the terms but i didnt remember all of it





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Re: Need some compile help here!
Posted by Orpheus on Sun Sep 7th at 12:39pm 2003


? posted by Kapten Ljusdal

Ill just let the sprite thing be for now. Do you think Lep is gonna get mad if i use my webspace for..um, like innocent non-mapping pictures? I read the terms but i didnt remember all of it

unless the content is unethical, he seldom says much..

 

[addsig]




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Re: Need some compile help here!
Posted by Kapten Ljusdal on Sun Sep 7th at 2:05pm 2003


Thats what i meat with "innocent"





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Re: Need some compile help here!
Posted by Kapten Ljusdal on Sun Sep 7th at 8:46pm 2003


Hey! I cant upload!



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Re: Need some compile help here!
Posted by Irenicis on Wed Nov 3rd at 12:29am 2004


How long does it take to compile a rather big map? [addsig]



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Re: Need some compile help here!
Posted by G.Ballblue on Wed Nov 3rd at 1:06am 2004


Using zoner's P series, a large map may take 45 minutes to 1 hour. A behmothic map may take 1 hour and 20 minutes -- that's for just running Rad. If you run extra, a behemothic map may take... about 18 hours. [addsig]



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Re: Need some compile help here!
Posted by Irenicis on Wed Nov 3rd at 1:17am 2004


thanks, my map compiling suddenly jumpped from 59 secs to more than 8 mins

[addsig]





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