Hi peeps ![]()
Warning: Too many direct light styles on face
I know what it means, but not why its coming up (i have checked the map and the lights)
If you have the know-how PLZZ tell me ![]()
Hi peeps ![]()
Warning: Too many direct light styles on face
I know what it means, but not why its coming up (i have checked the map and the lights)
If you have the know-how PLZZ tell me ![]()
Well, if you know what it means then the solution should be pretty obvious: cut down on your use of different "styles" of lights.
First I suggest removing (only temporarily) every light you have that has any kind of flicker or strobe effect. Remove all switchable lights, leaving only standard entity lights and texture lighting.
This should solve the problem. If not, you gain some information at least.
Then you can try adding the lights back in, a few at a time. Fundamentally you can't have too many different types (slow flicker, fast flicker etc.) affecting any one polygon (face).

? posted by Gollum
Then you can try adding the lights back in, a few at a time. Fundamentally you can't have too many different types (slow flicker, fast flicker etc.) affecting any one polygon (face).
Ya I think it only allows 3 different styles of light. That brings up another thought too: the 3 different light styles...does that include colored lighting as well?
Man, I cant wait for HL2 Hammer.
No, coloured lighting is not a "light style" as such. It's only the flickering/fading effects that matter (and *maybe* switchable counts as one of these).

it is my understanding that "styles" means only that, the style of light emitted, being strobe,flicker, or whatever.. style should not count as color, because IMO it doesn't apply to light, at least it shouldn't.. it would be as if someone asked you what style car you own, be it a cheapy without ac or with, no one would ask about a style of color.. i might rephrase that as, no one i have ever talked to has.. but in my experience, some people are just petty enuff to include color as if it were important :/
anyways.. it is my understanding that color is not a factor in this particular error in HL..
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| ? posted by Cash Car Star |
| Whenever you can see the point where the sprite is based, you will see the whole sprite |
Hmm nope, i see it anyway 
| ? posted by Kapten Ljusdal |
| if u tell me how to get my angelfire account to be able to show images |
by following this link..
http://www.snarkpit.com/cp.php?mode=homepage
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Ill just let the sprite thing be for now. Do you think Lep is gonna get mad if i use my webspace for..um, like innocent non-mapping pictures? I read the terms but i didnt remember all of it ![]()
| ? posted by Kapten Ljusdal |
|
Ill just let the sprite thing be for now. Do you think Lep is gonna get mad if i use my webspace for..um, like innocent non-mapping pictures? I read the terms but i didnt remember all of it |
unless the content is unethical, he seldom says much..
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Thats what i meat with "innocent" ![]()


thanks, my map compiling suddenly jumpped from 59 secs to more than 8 mins
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