New map on its way...Mabey
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Re: New map on its way...Mabey
Posted by Ronin on Fri Sep 5th at 6:37pm 2003


Ok, so far i have had 3 ideas for new maps, and there all coming along very nicely, except for the fact, that i cant open my pak0.pak file, WorldCraft says its not a valid PAK file and wont load it....Also, everytime I try to make a level outside, it never works, and the WorldCraft always crashes as im compiling.  I dont know if that pack file not working has something to do with it.  The other thing, is i cant compile an OP4 map in WC.  I dont know why but it gets stuck right at the part where it executes Copy file "x" where "x" is the name of your map.  Any Ideas???



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Re: New map on its way...Mabey
Posted by Gwil on Fri Sep 5th at 6:41pm 2003


Do you mean opening pak0.pak through the texture selection list? If so, you dont do that - the pak files dont have textures inside, I fail to see why you'd actually need to open the .pak file. Open liquids.wad, decals.wad, xeno.wad and hl.wad

[edit] This should actually be in Half-Life Editing





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Re: New map on its way...Mabey
Posted by Ronin on Fri Sep 5th at 11:33pm 2003


Ah, ok, so how do i make my outside textures (ie. The sky and such)  I thought i had to load the pak0.pak in the textures list....i dont know how to pic out my sky...like a night sky or a sunset sky... or what ever it is that i want.  (sorry about posting it in the wrong spot...newbie error )





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Re: New map on its way...Mabey
Posted by KoRnFlakes on Fri Sep 5th at 11:36pm 2003


skies = in gfx/env

skies = 6 names - rt/right dn/down etc

Map > Map Properties - cl_skyname

nightrt nightdn = cl_skyname: night

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Re: New map on its way...Mabey
Posted by KoRnFlakes on Fri Sep 5th at 11:36pm 2003


Edit: wtf?

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Re: New map on its way...Mabey
Posted by Ronin on Fri Sep 5th at 11:39pm 2003


Oh, thanks Korn Flakes!  That helps a lot....i think haha, i will try it!



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Re: New map on its way...Mabey
Posted by Ronin on Tue Sep 9th at 12:34am 2003


NEED HELP!!!

OK, heres the deal. My light environment will NOT work.  I have done everything that i am sposed to do....I have looked in other formus, and they tell me to set pitch to a negitive number....and the brightness doesnt seem to help. My level is compleatly black. Except for the sky, the sky is fine, but everytime i try to make an outdoor area, nothing seems to work. We need a tutorial badly on How to make outside area's.  I was wondering if it is becasue i am compiling Opposing Forces textures with the WC settings as HL.  I dont know if light even touches the texures, b/c the textures may not even be there. Just a thought...I really have no idea what im talking about .  Any help would be greatly appreciated.





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Re: New map on its way...Mabey
Posted by Orpheus on Tue Sep 9th at 12:40am 2003


light environs always work if..

1) you have a sky..

2) you set the properties of the light..

3) placed one..

4) you have no leaks

[addsig]




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Re: New map on its way...Mabey
Posted by Ronin on Tue Sep 9th at 12:47am 2003


I have all of those things...I have no leaks, i have an environment...I think i have set the properties, and I have placed one....I am thinking im making the level wrong...like just not making the box right...I dont know, this is frusterating for a new mapper!



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Re: New map on its way...Mabey
Posted by Orpheus on Tue Sep 9th at 12:55am 2003


i have to laugh, cause i know my post was right

but thats ok, it could still be something else..

good luck

[addsig]




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Re: New map on its way...Mabey
Posted by Raid3n on Tue Sep 9th at 12:56am 2003


=\ i'm right there with ya ronin, i am just starting out as a mapper aswell..although i ahve had one sucessful map, but it looks like shat...but all the outdoor maps i have attempted to make i have had problems with the enviroment light...=\ must be n00b luck...





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Re: New map on its way...Mabey
Posted by Orpheus on Tue Sep 9th at 1:15am 2003


i don't do this often, cause i feel it is part of learning to map, but..

http://collective.valve-erc.com/index.php?doc=1045516038-73612700

this will set you up.. if your light still doesnt work.. ________FLATLINE__________

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Re: New map on its way...Mabey
Posted by Myrk- on Tue Sep 9th at 1:16am 2003


You either have the brightness of the light environment at 0, or you have it pointing up or you accidently deleted it/changed it before compiling.

 

Have to laugh at that tutorial though, so old that it still thinks you need more than 1 light environment!!

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Re: New map on its way...Mabey
Posted by Orpheus on Tue Sep 9th at 1:29am 2003


? posted by Myrk-

Have to laugh at that tutorial though, so old that it still thinks you need more than 1 light environment!!

to my knowledge, other than you only need one now, all the rest is current.. or usable..

anyways, my first post was or should have been enuff..

 

[addsig]




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Re: New map on its way...Mabey
Posted by Ronin on Tue Sep 9th at 3:53am 2003


Thanks guys, i will try to do everything i can as a noob to make my maps work.  As for the brightness and angle....the brightness is 600, and the angle is 180.  But i have another question....My map is a dusk map, so do i even need an envrironment light?  I can just use texture lightning, right?  I mean i think its going to go with the dusk setting very well....lol i think...well...sit back and watch me noob away...





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Re: New map on its way...Mabey
Posted by Cash Car Star on Tue Sep 9th at 6:04am 2003


Holy crap, your light_environment brightness is 600 and you want it to be dusk? Turn that mother down.

I'd recommend against foregoing the light_environment entirely, it'll make it really dark in some places. Try a brightness around 30 and work from there. Don't let that stop you from setting up outdoor lights to add contrast though.





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Re: New map on its way...Mabey
Posted by Tracer Bullet on Tue Sep 9th at 6:30am 2003


It's just a thought, but you might try the light_spot ent. it has an "is sky" flag. this makes it exactly the same as the light_environment but at least it's somthing else to try.

You definatly do not want to try and replace an environment light with texture lighting.

[addsig]




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Re: New map on its way...Mabey
Posted by G4MER on Tue Sep 9th at 10:39am 2003


I just stick a spot light in the map, and in the set up say yes it is sky.. seems to work for me.. am I doing this wrong?

 

($)

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Re: New map on its way...Mabey
Posted by Orpheus on Tue Sep 9th at 10:48am 2003


i was never keen on that method, am not sure if its wrong exactly, but my preferance is the light_environment..

set it up, just like a normal light, set the pitch to a minus number, such as -75 and angle it down... use the clock dial to designate how you want the sun to shine FROM in the top down window of your editor..

thats all there is to it.. remember a L_E is far brighter than a regular light, start with about 50, then bump it up or down, depending on the light level you wish.. color is very important to....

good luck

[addsig]




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Re: New map on its way...Mabey
Posted by Ronin on Tue Sep 9th at 4:28pm 2003


Ok, I just tried what you said Orph, and it still doesnt seem to work...I think im just going to make a spotlight and work from there, it will make the map actualy look like it is dusk...The other thing is some of the maps that i play outside have walls to prevent players from going outside the level...is this a seperate box with the cealing cut off?  Or is it just the sides of the original box...?  I have just one box and i made the cealing a sky texture and the walls the texter that i wanted.  I am still wondering if it could be due to the fact that im using op4 textures in a WC's HL compiling mode...I cant compile at all when i open up my settings for op4....is this right?






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