mod_loadbrushmodel?! Wtf is that?
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Re: mod_loadbrushmodel?! Wtf is that?
Posted by mrfranswa on Sat Sep 6th at 3:55am 2003


Hey,

 

I'm pretty sure I know where the error may lie. Personally, I think it's because I put a weird numeral somewhere in my models properties. Anyways, it compiles fine, but I can't run the map. When I attempt to run the map, I get the following problem.....

mod_loadbrushmodel: models/REvil/zombie01.mdl has wrong version number (1354617284 should be 30)

 

and it pops up in a window. I have a jpg of it, but it just says the exact same thing. Any ideas on what it could be?!?!?!? Can I fix it without decompiling my map, (ripent)

 





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Re: mod_loadbrushmodel?! Wtf is that?
Posted by Jinx on Sat Sep 6th at 3:58am 2003


sounds like the problem is with the model, not with the map. have you used it before? what is this model exactly?





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Re: mod_loadbrushmodel?! Wtf is that?
Posted by Cassius on Sat Sep 6th at 4:00am 2003


Last time I got this error, I was doing the paths incorrectly.



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Re: mod_loadbrushmodel?! Wtf is that?
Posted by fraggard on Sat Sep 6th at 4:15am 2003


AFAIK, you do not use the zombie0x.mdls because they don't contain the entire model's data within them. They are just holders for the various switchable bodygroups. I know this is true for scientists, but I'm not very sure about the same for zombies.

You seem to be working from some other mod's directory. To check where the problem is, try this:

Open the model with HLModelViewer. If it works, it's a problem with the map. If it says "Incorrect Model Header", it's a problem with the model. Find the corresponding model (e.g: zombie.mdl) and use that instead





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Re: mod_loadbrushmodel?! Wtf is that?
Posted by Jinx on Sat Sep 6th at 5:15am 2003


ah, you mean the models that have one or more "T" versions, too? I know that those will not open in HLMV unless all matching mdls are in the same directory. Not sure if this would let you use them in a map or not, though.



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Re: mod_loadbrushmodel?! Wtf is that?
Posted by Campaignjunkie on Sat Sep 6th at 5:32pm 2003


Fraggard is right. For example (it's probably not right, but for the sake of example):

scientist.mdl (main scientist model with NO head)
scientist01.mdl (Einstein head)
scientist02.mdl (Luther head)
etc...
scientistT.mdl (scientist textures / skin, stored in an external model file)

So always use the model without "01" and such or "T" at the end.

[addsig]





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