overviews for blue shift
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Re: overviews for blue shift
Posted by MASTERMIND on Sat Sep 6th at 6:00am 2003


Can anyone tell me why dev_overview doesn't work with Blue Shift?





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Re: overviews for blue shift
Posted by Cash Car Star on Sat Sep 6th at 10:01pm 2003


Heh, apparentally not. I'm not too sure many people have it, and I know of no one who's ever mapped for it. You should be able to just make the overview files in standard HL though. Just move the map to the normal valve folder and run it in HLSP through the console. You should be able to get the overview screenshot you need (that is all you need, right?)





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Re: overviews for blue shift
Posted by Adam Hawkins on Sat Sep 6th at 10:06pm 2003


Wasn't Blue Shift released before Valve had implemented the overview function? [addsig]



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Re: overviews for blue shift
Posted by Orpheus on Sat Sep 6th at 10:35pm 2003


since blue shift is an expansion of OP4, you should get an upgrade the same time you do for OP4 i would imagine.. [addsig]



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Re: overviews for blue shift
Posted by MASTERMIND on Sun Sep 7th at 12:07am 2003


SORRY CASH CAR STAR, I DIDN'T SPECIFY, I WANTED TO MAKE OVERVIEWS OF THE ORIGINAL LEVELS FOR BLUE SHIFT (I'M NOT MAKING BLUE SHIFT LEVELS) I'M TRYING TO MAKE A MAP OF THE COMPLETE BLACKMESA FACILITY BY USING OVERVIEW1 FROM ALL OF THE MODS



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Re: overviews for blue shift
Posted by Cash Car Star on Sun Sep 7th at 12:56am 2003


You can still move the levels into the valve directory and open them up in single player halflife. You may need to extract them from the pak file first, though. Just copy the wads, models, sprites and sounds too and nothing should crash; maybe a few entities won't initialize but nothing major.

And what's with the all caps?





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Re: overviews for blue shift
Posted by asterix_vader on Sun Sep 7th at 1:01am 2003


blue shift is as hl.exe v.1100 and, the overview command was implemented in hl.exe v.1110 ..... (or not? ) [addsig]



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Re: overviews for blue shift
Posted by MASTERMIND on Sun Sep 7th at 4:20am 2003


Sorry cash car star, that didn't work, it still crashed




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