well i didnt change the shape or position of anything, i just said select all then changed the textures.
EDIT:
Yeah, i put a box around the whole thing because the whole thing at this point is a bridge and 4 buildings, i'm not done yet.
Whole code:
** Executing...
** Command: Change Directory
** Parameters: D:\Games\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\My Documents\h-l maps\crossover.map" "D:\Games\Half-Life\valve\maps\crossover.map"
** Executing...
** Command: D:\GAMES\VALVEH~1\ZHLT\HLCSG.EXE
** Parameters: "D:\Games\Half-Life\valve\maps\crossover"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\GAMES\VALVEH~1\ZHLT\HLCSG.EXE D:\Games\Half-Life\valve\maps\crossover
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering D:\Games\Half-Life\valve\maps\crossover.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.32 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.70 seconds)
Using WAD File: \games\half-life\valve\halflife.wad
added 1 additional animating textures.
Texture usage is at 0.16 mb (of 4.00 mb MAX)
3.29 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\GAMES\VALVEH~1\ZHLT\HLBSP.EXE
** Parameters: "D:\Games\Half-Life\valve\maps\crossover"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\GAMES\VALVEH~1\ZHLT\HLBSP.EXE D:\Games\Half-Life\valve\maps\crossover
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Games\Half-Life\valve\maps\crossover.prt'
2.14 seconds elapsed
----- END hlbsp -----