How do you make is so a sound will be played when a certain breakable is broken?
I tried to put the name of the ambient generic in the "target on break" line, but that didn't work.
1
Re: Playing a sound when breaking a breakable
Posted by Niborius on Wed Apr 29th at 12:04pm 2009
Posted by Niborius on Wed Apr 29th at 12:04pm 2009
Re: Playing a sound when breaking a breakable
Posted by Niborius on Wed Apr 29th at 7:37pm 2009
Posted by Niborius on Wed Apr 29th at 7:37pm 2009
Accepted Answer
Nevermind! I already fixed it. I was using a custom sound but i had to lower the sound quality to 8 bit.1
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