Shattering Problems
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Re: Shattering Problems
Posted by Victor-933 on Thu Aug 13th at 6:02pm 2009


It's been my experience that faces will shatter along awkward vertices.. but lately I've been seeing a lot of just random shattering with no apparent cause. It's very irritating, because it destroys my R_Speeds and is the main reason I haven't released Shafted (now Stormrock Mine)

I've func-walled almost everything that could be causing it and it's still there.

This should show what I'm talking about:



Any help would be greatly appreciated.



I'm allergic to tequila, it makes me break out in felonies.



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Re: Shattering Problems
Posted by tnkqwe on Fri Aug 14th at 12:02am 2009


Incorrect Answer
Hmmm...
A problem I have seen in other outdoor maps like this one.I think this is normal because I can see many faces in this screen shot.This should help you optimise your map: http://zhlt.info/special-textures.html



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Re: Shattering Problems
Posted by Victor-933 on Fri Aug 14th at 9:05pm 2009


Quoting tnkqwe
Hmmm...
A problem I have seen in other outdoor maps like this one.I think this is normal because I can see many faces in this screen shot.This should help you optimise your map: http://zhlt.info/special-textures.html



I honestly don't think a few special textures will solve a bunch of 'ghost vertices'. It's shattering wrong, and there's no brushwork causing it.. I'm stumped.



I'm allergic to tequila, it makes me break out in felonies.



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Re: Shattering Problems
Posted by Le Chief on Sat Aug 15th at 12:26am 2009


Assisted Answer
A bsp brush can be split because of:

- Another non-entity bsp brush is touching or intersecting it.
- The texture tiles, a 1024x1024 surface textures with a 128x128 texture at 1.0 scale will cut that surface up 8 times vertically and horizontally wherever the texture tiles.

It's also important to consider what compile tools your using as this is what can also cut your brushes up. Try using zhlt 3.4 if you aren't already.






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Re: Shattering Problems
Posted by Victor-933 on Sat Aug 15th at 6:28pm 2009


Quoting aaron_da_killa
A bsp brush can be split because of:

- Another non-entity bsp brush is touching or intersecting it.
- The texture tiles, a 1024x1024 surface textures with a 128x128 texture at 1.0 scale will cut that surface up 8 times vertically and horizontally wherever the texture tiles.

It's also important to consider what compile tools your using as this is what can also cut your brushes up. Try using zhlt 3.4 if you aren't already.



I figured out what was causing all the mystery 45' lines everywhere, the texture (which was already scaled up to 1.5 at the time, but is now 2.0) was rotated 45', because I read a tip somewhere that rotating a generic texture will help alleviate the tile-iness



I'm allergic to tequila, it makes me break out in felonies.




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