Maybe someone with just a wee bit more experience can help me with this one:
What I've got is a "power generator" room directly below another room in this map I'm working on. I've got all kinds of stuff going on in the generator room; beams, sparks, etc.
All of my other sounds (beams, etc) I've adjusted accordingly so that you can't hear them in the other room except the env_spark.
Trouble is, I can't figure out a way to change the volume on the env_spark (as there's no volume flag/setting for it). I really don't want the player in the room above it to hear all these sparks (about 8 of them) going on below.
My question is, is there an alternative to the env_spark that I could use in place of it so that I can control the volume?
I've tried "faking it" with an env_shooter (sprite for the visual) and an ambient_generic (for the sound) but I just can't get this looking decent enough. The other problem with this is I'd have to set a "random event" sequence with a bunch of buttons/beams. The entity count on this goes up drastically.
My question is, is there another way I can achieve this with a better visual or without an extreme number of entities? If it was one or the other I'd do this, but with 2 points against this method it's not really worth it.
I'd appreciate any ideas on this.
Thanks in advance.
-Ryandor





