transparent water ?
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Re: transparent water ?
Posted by jcw on Wed Jul 21st at 8:08pm 2010


Like if someone is in a swimming pool, so that people on the ground can see the person on the bottom of the pool?

I tried func_water and then messing with render properties, but this didn't seem to do it.




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Re: transparent water ?
Posted by Condus Mundus on Wed Jul 21st at 11:02pm 2010


Accepted Answer
Quoting jcw
I tried func_water and then messing with render properties, but this didn't seem to do it.


How so? You should be able to make a completely transparent brush of func_water with rendermode set to texture and fxamount set to 0.



Now remember kids. Asking questions is a good way to get censored by the government.



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Re: transparent water ?
Posted by tnkqwe on Thu Jul 22nd at 6:05am 2010


Accepted Answer
Quoting Condus Mundus
How so? You should be able to make a completely transparent brush of func_water with rendermode set to texture and fxamount set to 0.

If the fxamount is set to 0, the water will become invisible. You can set this value from 255 to 0. The smaller number you set, the water will become more transparent.



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Re: transparent water ?
Posted by Niborius on Thu Jul 22nd at 8:04am 2010


Tnkqwe is correct. I did it this way as well.





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Re: transparent water ?
Posted by Condus Mundus on Thu Jul 22nd at 2:36pm 2010


I think he may be talking about something else. Like a misformed brush made into func_water. You get all sorts of errors then, I know from experince smiley .


Now remember kids. Asking questions is a good way to get censored by the government.



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Re: transparent water ?
Posted by jcw on Thu Jul 22nd at 11:51pm 2010


Thanks.
Yeah, I wanted to make "partially transparent" water. So it's obvious to be water, but you can also clearly see someone swimming below the surface.





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