Posted by Tracer Bullet on Sun Sep 7th at 2:57am 2003
Tracer Bullet
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Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Posted by Orpheus on Sun Sep 7th at 3:08am 2003
| ? posted by Tracer Bullet |
| When you do a wad include compile, does the compiler parse the specific textures you used in the map, or does it simply include all the wad files you used? |
wadinclude will only use what you used.. nothing more ![]()
[edit] i re-read my answer 3 times, its clear to me, but lemme say this again..
if you used 5 textures from wad "A" and 6 from wad "B" and 1 from wad "C" you will wadinclude 12 textures.. even if 100 were in all three total.. ![]()
hope that made better sense
[addsig]Orpheus
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Posted by Tracer Bullet on Sun Sep 7th at 3:44am 2003
Oh good, that's what I was hopeing for. I have great faith in a designers ability to do dumb things, so I'm always suprised when a feature works like it logicaly should.
[addsig]Tracer Bullet
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2271 posts
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Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Posted by Orpheus on Sun Sep 7th at 3:50am 2003
it is wise never to assume anything when it comes to mapping..
if one is seriously motivated to learn, snarkpit is a wealth of knowledge, i hesitate to say this cause it has been proven wrong a few times but, theoretically no question is a stupid question, always ask before you commit yourself, it could save you a bit of grief..
personally i can usually tell the ones committed to learning, and the ones whom are dumb s**ts..
please do not hesitate to ask about any mapping subject ![]()
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Orpheus
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Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by Jinx on Sun Sep 7th at 4:24am 2003
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