Thanks
1
Re: trigger_multiple for sound
Posted by [RDC]Twitch on Wed Jul 28th at 1:03am 2010
Posted by [RDC]Twitch on Wed Jul 28th at 1:03am 2010
I want to play a sound every time someone passes through or touches my trigger_multiple and I want it to happen every time a player touches the trigger_multiple entity. Right now the sound only plays once.. Am I missing something?
Thanks


Thanks
Re: trigger_multiple for sound
Posted by [RDC]Twitch on Wed Jul 28th at 2:30am 2010
Posted by [RDC]Twitch on Wed Jul 28th at 2:30am 2010
well, my setup works now... but it seems that sometimes it is unreliable.
Re: trigger_multiple for sound
Posted by [RDC]Twitch on Wed Jul 28th at 4:10am 2010
Posted by [RDC]Twitch on Wed Jul 28th at 4:10am 2010
is there a way to use a multi manager to initiate the ambient_generic when someone uses the func_conveyor?
Re: trigger_multiple for sound
Posted by Condus Mundus on Wed Jul 28th at 6:55pm 2010
I want to play a sound every time someone passes through or touches my trigger_multiple and I want it to happen every time a player touches the trigger_multiple entity. Right now the sound only plays once.. Am I missing something?
-------------------------------------------------------------------------
well, my setup works now... but it seems that sometimes it is unreliable.
Mabye set the "delay before reset" property in the trigger_multiple to 0.001?
is there a way to use a multi manager to initiate the ambient_generic when someone uses the func_conveyor?
That depends on your definition of the word "use".

Condus Mundus
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Posted by Condus Mundus on Wed Jul 28th at 6:55pm 2010
Accepted Answer
Quoting [RDC Twitch
I want to play a sound every time someone passes through or touches my trigger_multiple and I want it to happen every time a player touches the trigger_multiple entity. Right now the sound only plays once.. Am I missing something?
-------------------------------------------------------------------------
well, my setup works now... but it seems that sometimes it is unreliable.
Mabye set the "delay before reset" property in the trigger_multiple to 0.001?
Quoting [RDC Twitch
is there a way to use a multi manager to initiate the ambient_generic when someone uses the func_conveyor?
That depends on your definition of the word "use".
Condus Mundus
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Now remember kids. Asking questions is a good way to get censored by the government.
Re: trigger_multiple for sound
Posted by [RDC]Twitch on Wed Jul 28th at 7:45pm 2010
Posted by [RDC]Twitch on Wed Jul 28th at 7:45pm 2010
by use I mean when someone steps onto the func_conveyor
Re: trigger_multiple for sound
Posted by Condus Mundus on Wed Jul 28th at 8:14pm 2010

Condus Mundus
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Posted by Condus Mundus on Wed Jul 28th at 8:14pm 2010
Try this:
1. Create a brush that is as wide as the conveyor and as long as the area that you want the sound to be triggered in.
2. Make this brush sit with its bottom face touching the topmost face of the conveyor and then resize it down to 1 WC-unit thick by dragging down the top face's selection handle (or you could vertex manip. it).
3. Make this brush into a Trigger_Multiple and you should be all set.
Good luck
.
1. Create a brush that is as wide as the conveyor and as long as the area that you want the sound to be triggered in.
2. Make this brush sit with its bottom face touching the topmost face of the conveyor and then resize it down to 1 WC-unit thick by dragging down the top face's selection handle (or you could vertex manip. it).
3. Make this brush into a Trigger_Multiple and you should be all set.
Good luck
.Condus Mundus
member
169 posts
118 snarkmarks
Registered: Apr 24th 2010
Location: Forty minutes south of Nowhere.
Occupation: Thinking up random profile details
Now remember kids. Asking questions is a good way to get censored by the government.
Re: trigger_multiple for sound
Posted by [RDC]Twitch on Thu Jul 29th at 12:38pm 2010
Posted by [RDC]Twitch on Thu Jul 29th at 12:38pm 2010
This worked
"Maybe set the "delay before reset" property in the trigger_multiple to 0.001"
"Maybe set the "delay before reset" property in the trigger_multiple to 0.001"
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