I hope this isn't a stupid question but I was curious how to make a good overview image for my HL1 maps... sort of like the ones made for counterstrike.
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Re: overview images?
Posted by [RDC]Twitch on Fri Aug 6th at 3:33pm 2010
Posted by [RDC]Twitch on Fri Aug 6th at 3:33pm 2010
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Half-Life, Half-Life 2, and Q3 engine mapping
Half-Life, Half-Life 2, and Q3 engine mapping
Re: overview images?
Posted by Niborius on Fri Aug 6th at 3:41pm 2010
Hmm perhaps noclip and fly up and then look down so you get something like an overview? I think this technique has been used before.
Posted by Niborius on Fri Aug 6th at 3:41pm 2010
Quoting [RDC
Twitch]I hope this isn't a stupid question but I was curious how to make a good overview image for my HL1 maps... sort of like the ones made for counterstrike.
Hmm perhaps noclip and fly up and then look down so you get something like an overview? I think this technique has been used before.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: overview images?
Posted by [RDC]Twitch on Fri Aug 6th at 4:08pm 2010
Posted by [RDC]Twitch on Fri Aug 6th at 4:08pm 2010
I tried that and noticed I couldn't get the whole map in before one portion of the map wasn't visible anymore.
Also, does anyone have a good script for my config that makes the weapon and screen health, etc go away to take clean screenshots. or even to go into noclip. All of my screenshots suck. Wish they weren't created as .bmp so I didn't have to convert them.
Also, does anyone have a good script for my config that makes the weapon and screen health, etc go away to take clean screenshots. or even to go into noclip. All of my screenshots suck. Wish they weren't created as .bmp so I didn't have to convert them.
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Half-Life, Half-Life 2, and Q3 engine mapping
Half-Life, Half-Life 2, and Q3 engine mapping
Re: overview images?
Posted by Niborius on Fri Aug 6th at 5:34pm 2010
Posted by Niborius on Fri Aug 6th at 5:34pm 2010
Try the same as what I said but now with a higher Fov (Default_fov 120 or so)
You can also change the view distance if I'm not mistaken.
As for your other question, try to find a list with console commands, I think you can find it there somewhere.
Although now that I think of it, it might something like cl_showhud 0
You can also change the view distance if I'm not mistaken.
As for your other question, try to find a list with console commands, I think you can find it there somewhere.
Although now that I think of it, it might something like cl_showhud 0
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: overview images?
Posted by Condus Mundus on Fri Aug 6th at 7:16pm 2010

Condus Mundus
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Posted by Condus Mundus on Fri Aug 6th at 7:16pm 2010
Condus Mundus
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Now remember kids. Asking questions is a good way to get censored by the government.
Re: overview images?
Posted by [RDC]Twitch on Fri Aug 6th at 9:06pm 2010
Posted by [RDC]Twitch on Fri Aug 6th at 9:06pm 2010
thanks!
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Half-Life, Half-Life 2, and Q3 engine mapping
Half-Life, Half-Life 2, and Q3 engine mapping
Re: overview images?
Posted by Riven on Sat Aug 7th at 12:49am 2010

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Posted by Riven on Sat Aug 7th at 12:49am 2010
Well, that was easy.
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Re: overview images?
Posted by [RDC]Twitch on Mon Aug 16th at 3:13pm 2010
Posted by [RDC]Twitch on Mon Aug 16th at 3:13pm 2010
I guess the only reason for overviews in half-life 1 would be for HLTV. Not at all improtant since nobody uses HLTV anymore. I will include it with my maps only because it is very simple to create them.
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Half-Life, Half-Life 2, and Q3 engine mapping
Half-Life, Half-Life 2, and Q3 engine mapping
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