When I stand in one far corner of the map, there are hallways and turns and walls in the way and all kinds of stuff that should lower the running w_poly count, but when I'm in either far corner of the map, it renders Everything. I'm not sure what can cause a map to be rendered one corner to the other even though its not a large open area.
There are 2 large arenas, both with a sky texture just at the very top, a hallway connecting them, and then 2 smaller rooms running off of it.

This is what the layout basically is, and when I'm standing where that pink box is and looking in the direction of the opposite end, it renders everything, my w_poly count jumps to 3700.
Any information on as to why the map renders everything even though a lot of stuff is entirely out of view? Even a lot of stuff from that one corner is out of the Max Viewable Distance, it's still being rendered. I'm very confused


