Compile error: File read failure
Post Reply
Quote
Re: Compile error: File read failure
Posted by mabaclu on Tue Jan 11th at 1:29pm 2011


Quoting Orpheus
Ok, here's old school:

Lets work under the premise that its the name. Build a room, something that will compile in about 6 seconds using the suspect name but only using the HL.wad. Does it compile?

No!




Quote
Re: Compile error: File read failure
Posted by Orpheus on Tue Jan 11th at 5:57pm 2011


Well you got me. Without actually trying it myself I am at a loss.





The best things in life, aren't things.



Quote
Re: Compile error: File read failure
Posted by Le Chief on Wed Jan 12th at 12:20am 2011


mabaclu are you able to try the name rp_qpg_a4 out of curiosity?

I don't see how rp_ppg_a4 is an invalid name. Maybe one of the files the compiling process generates is linked to the name rp_ppg_a4 and the error is inside that? smiley

Bizarre in any case.






Quote
Re: Compile error: File read failure
Posted by Orpheus on Wed Jan 12th at 12:40am 2011


When I finally get hammer up and running again I'm gonna try this out and see. I dunno about you guys but just fixing the issue was never enough. I needed to now how and why it did it to begin with.

I don't doubt its name related at this point cause I cannot disprove it. But the compile log pointed to textures.

I am still thinking that since he ripped it, he's not sure which went to what.

Anywho's, he can now compile so its end of story. (at least for him.)




The best things in life, aren't things.



Quote
Re: Compile error: File read failure
Posted by mabaclu on Wed Jan 12th at 1:15am 2011


Quoting aaron_da_killa
mabaclu are you able to try the name rp_qpg_a4 out of curiosity?


Interesting, it works...
I think the other names don't compile because of the following the caracter/letter or whatever you call it in english "~" is in the map name in the logs. For example, in the logs I see RP_PPG~3 instead of rp_ppg_a3




Quote
Re: Compile error: File read failure
Posted by Riven on Wed Jan 12th at 2:14am 2011


Assisted Answer
Also too, as I think was pointed out earlier... -There could have been a corrupted file or line written when the map was named that. Not deleting it before recompiling under the same name again would produce the error possibly. In other words, the naming convention is not itself the issue, but an incomplete file or part of a file under the same name won't re-write otherwise.

Maybe a clean-out of old compiles and/or other files referencing the old nonworking name could restore itself once re-compiling afterwards.

Not that I feel this is much of a concern now, since the error for all intents and purposes is fixed, but my enthusiasm to help investigate this issue seems to curtail my restraint from participating, as the GoldSource engine is not my field of experience but likewise, there are more similarities I find each time I follow a new Half-Life editing question. I certainly appreciate your willingness to investigate independently in part for us too! smiley






Quote
Re: Compile error: File read failure
Posted by mabaclu on Wed Jan 12th at 2:29pm 2011


Quoting Riven
Also too, as I think was pointed out earlier... -There could have been a corrupted file or line written when the map was named that. Not deleting it before recompiling under the same name again would produce the error possibly. In other words, the naming convention is not itself the issue, but an incomplete file or part of a file under the same name won't re-write otherwise.

Maybe a clean-out of old compiles and/or other files referencing the old nonworking name could restore itself once re-compiling afterwards.

Not that I feel this is much of a concern now, since the error for all intents and purposes is fixed, but my enthusiasm to help investigate this issue seems to curtail my restraint from participating, as the GoldSource engine is not my field of experience but likewise, there are more similarities I find each time I follow a new Half-Life editing question. I certainly appreciate your willingness to investigate independently in part for us too! smiley


I was changing the numeration in the map name in each compile but when I deleted all the maps in my /maps folder it compiled well. I'm completely crazy now as I have no idea why it is compiling atm. The maps I deleted had diferent numbers...





Post Reply