Nodraw
Post Reply
Quote
Re: Nodraw
Posted by D12Eminem989 on Sat Mar 26th at 4:12pm 2011


Was wondering, what texture would I use for parts of my map that aren't seen by anyone? Is it the {BLU texture that is used?

I have parts of the map that no player will ever see and instead of having Half-Life render it, I'd like to make it not draw a texture there and wanted to make sure I was using the correct one.

Also if there are any specific settings or steps, if you could please explain a little that would be great.

Thanks in advance!




Quote
Re: Nodraw
Posted by Niborius on Sat Mar 26th at 4:20pm 2011


I'm probably not very helpful, but I can slightly remember that the NULL texture is the one you're looking for, though I might be wrong, and you might not have the texture at all. I wouldn't know how to get hold of it either, I think it's a certain .wad file you need, but I was looking for it before as well but I couldn't find anything.





Quote
Re: Nodraw
Posted by D12Eminem989 on Sat Mar 26th at 4:46pm 2011


If your looking for the null wad, I have found it:

http://www.mediafire.com/?nueb56bm9mgoh5y

Just not sure if it's still used in Half-Life. Anyone with a positive answer would greatly be appreciated and thanks for the help Niborius. smiley




Quote
Re: Nodraw
Posted by omegaslayer on Sun Mar 27th at 5:04am 2011


It is indeed the NULL texture. However you need to compile the maps with the ZHLT compile tools inorder for it to be removed (the valve compile tools might not work). Here is a reference:

http://zhlt.info/special-textures.html

and the general website for info about it:

http://zhlt.info/





Post Reply