Does anyone know why this happens? I had an image of problem vs normal but this post will not allow me to copy/paste it. (and I do not have a site to post it to) So I will try to explain the best I can. When it is normal the game fills the screen, but after editing a level sometimes when it loads up the game only fills a very small portion of the screen. (Everything above the part that the game fills is black. The game does not fill the entire screen) It is normal for me to have a black bar along the top of the screen, this is like that but the black goes down very far so that the actual game is only displayed on a few inches of the entire screen.
This happens for a variety of reasons but today this happened when I had several doors in a room. (Deleting one of them fixed the issue) But I would like to know how to avoid this in the future.
I hope this makes sense. Thanks for the help.
Re: Screen size gets cut when playing custom levels sometimes
Posted by Necromancer on Fri Oct 14th at 1:27am 2011
Posted by Necromancer on Fri Oct 14th at 1:27am 2011
Re: Screen size gets cut when playing custom levels sometimes
Posted by omegaslayer on Sat Oct 15th at 7:20pm 2011

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Posted by omegaslayer on Sat Oct 15th at 7:20pm 2011
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Re: Screen size gets cut when playing custom levels sometimes
Posted by Orpheus on Sun Oct 16th at 2:08am 2011

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Posted by Orpheus on Sun Oct 16th at 2:08am 2011
Or get the addon for firefox "Imgur"
Way way easier.
Way way easier.
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Re: Screen size gets cut when playing custom levels sometimes
Posted by Necromancer on Mon Oct 17th at 5:14am 2011
Posted by Necromancer on Mon Oct 17th at 5:14am 2011
Thanks for the idea omegaslayer but I do not want to sign up for anything though.
Re: Screen size gets cut when playing custom levels sometimes
Posted by Necromancer on Mon Oct 17th at 5:17am 2011
Posted by Necromancer on Mon Oct 17th at 5:17am 2011
Let's see if I can give some kind of idea of the issue without posting a screenshot.
Imagine that the Xs represent what cannot be seen on the screen (just black) and the Os represent the game:
NORMAL SCREEN
XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX
OOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOO
GLITCH SCREEN
XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX
OOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOO
Did that help at all?
Imagine that the Xs represent what cannot be seen on the screen (just black) and the Os represent the game:
NORMAL SCREEN
XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX
OOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOO
GLITCH SCREEN
XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX
OOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOO
Did that help at all?
Re: Screen size gets cut when playing custom levels sometimes
Posted by sgtfly on Mon Oct 17th at 5:18pm 2011

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Posted by sgtfly on Mon Oct 17th at 5:18pm 2011
If you don't want to sign up for image hosting just e-mail me the screenshot and I'll post it so everyone can try and help.
sgtfly@hotmail.com
sgtfly@hotmail.com
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Re: Screen size gets cut when playing custom levels sometimes
Posted by Orpheus on Mon Oct 17th at 5:29pm 2011

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Posted by Orpheus on Mon Oct 17th at 5:29pm 2011
Allow me to reiterate. Imgur is an addon for firefox. It will load a screen and host it for you.
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Re: Screen size gets cut when playing custom levels sometimes
Posted by Necromancer on Tue Oct 18th at 3:43am 2011
Posted by Necromancer on Tue Oct 18th at 3:43am 2011
I am sending the images to you now sgtfly.
Re: Screen size gets cut when playing custom levels sometimes
Posted by sgtfly on Tue Oct 18th at 11:37am 2011

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Posted by sgtfly on Tue Oct 18th at 11:37am 2011
I see what you mean, I'll post them later today. Sorry about the delay but I'm worked a double yesterday. I'm @ work now and I can't access my image hosting from here, maybe @ lunch I'll run home and do it.
I haven't seen that problem before though.
I haven't seen that problem before though.
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Re: Screen size gets cut when playing custom levels sometimes
Posted by sgtfly on Wed Oct 19th at 8:26pm 2011

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Posted by sgtfly on Wed Oct 19th at 8:26pm 2011
Ok, here they are.




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Re: Screen size gets cut when playing custom levels sometimes
Posted by Orpheus on Wed Oct 19th at 8:31pm 2011

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Posted by Orpheus on Wed Oct 19th at 8:31pm 2011
Could it have anything to do with D3D or software mode?
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Re: Screen size gets cut when playing custom levels sometimes
Posted by sgtfly on Wed Oct 19th at 9:24pm 2011

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Posted by sgtfly on Wed Oct 19th at 9:24pm 2011
I noticed these things, I'm not sure what caused it but the shading is different in the two pics and not sure what the other thing is. Is that your door you deleted?
It almost looks like you have some brush blocking your view, or some goofy lighting problem


It almost looks like you have some brush blocking your view, or some goofy lighting problem


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Re: Screen size gets cut when playing custom levels sometimes
Posted by Necromancer on Thu Oct 20th at 4:34am 2011
Posted by Necromancer on Thu Oct 20th at 4:34am 2011
Thanks for posting my screenshots.
I do not think that the difference in shading is the issue. Because that is the same thing that happens for example whenever a door opens and you look at the underside of it, it is black as well. It is just because there is no light shinning on that face. And if it matters, there is only 1 light in the room. So the undersides just don't have the light applied to them...like what I stated earlier.
And, no that was not the door that I deleted...the door is not in these screenshots. The "door" that I was referring to earlier is actually several 64 unit squared blocks that I made into "doors" so that they could move. The screenshot is actually an after screenshot of when the "doors" or cubes moved out of the way. I hope that wasn't to hard to follow. Basically just an elaborate transition to the next area without being too repetitive.
But the main reason for this is that if at all possible I would like to find a way to avoid this. And for the record this problem happens somewhat regularly (and no it is not always caused by doors either...so although that might be a contributing factor somehow in this case it is not universal throughout all levels with this problem.
So far the only way that I found to resolve the issue is by deleting the new things that I created since the last compile until I get lucky and the screen returns to normal. But I have no idea what causes it. Any new ideas now?
I do not think that the difference in shading is the issue. Because that is the same thing that happens for example whenever a door opens and you look at the underside of it, it is black as well. It is just because there is no light shinning on that face. And if it matters, there is only 1 light in the room. So the undersides just don't have the light applied to them...like what I stated earlier.
And, no that was not the door that I deleted...the door is not in these screenshots. The "door" that I was referring to earlier is actually several 64 unit squared blocks that I made into "doors" so that they could move. The screenshot is actually an after screenshot of when the "doors" or cubes moved out of the way. I hope that wasn't to hard to follow. Basically just an elaborate transition to the next area without being too repetitive.
But the main reason for this is that if at all possible I would like to find a way to avoid this. And for the record this problem happens somewhat regularly (and no it is not always caused by doors either...so although that might be a contributing factor somehow in this case it is not universal throughout all levels with this problem.
So far the only way that I found to resolve the issue is by deleting the new things that I created since the last compile until I get lucky and the screen returns to normal. But I have no idea what causes it. Any new ideas now?
Re: Screen size gets cut when playing custom levels sometimes
Posted by sgtfly on Sun Oct 23rd at 2:08pm 2011

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Posted by sgtfly on Sun Oct 23rd at 2:08pm 2011
Just wanted you to know I'm still trying to figure out what this could be.
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Re: Screen size gets cut when playing custom levels sometimes
Posted by Necromancer on Tue Oct 25th at 3:23am 2011
Thanks for letting me know. And anything you may come up with will be greatly valued.
Posted by Necromancer on Tue Oct 25th at 3:23am 2011
Quote
Just wanted you to know I'm still trying to figure out what this could be.
Thanks for letting me know. And anything you may come up with will be greatly valued.
Re: Screen size gets cut when playing custom levels sometimes
Posted by Necromancer on Sat Oct 29th at 4:50am 2011
Posted by Necromancer on Sat Oct 29th at 4:50am 2011
I thought you might want to know that it happened again. Maybe giving another situation in which it happened could help with what the issue is.
Well I had some more "doors" (again I want to make sure it is clear that this doesn't only happen with doors) and their width was set to 64 units. Then I tried changing the width to 16 units. Then the error occured. Then I tried changing it to 32 units. Still the error. Then I put it back to 64 units. The error went away.
Did this help at all in determining a potential cause?
Well I had some more "doors" (again I want to make sure it is clear that this doesn't only happen with doors) and their width was set to 64 units. Then I tried changing the width to 16 units. Then the error occured. Then I tried changing it to 32 units. Still the error. Then I put it back to 64 units. The error went away.
Did this help at all in determining a potential cause?
Re: Screen size gets cut when playing custom levels sometimes
Posted by sgtfly on Sun Oct 30th at 10:23pm 2011

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Posted by sgtfly on Sun Oct 30th at 10:23pm 2011
It may be depending on the game, it looks like portal to me.
I would guess that might be the issue, exactly why I don't know.
It could be you can't change the brush size lower than that wo getting the error.
I'm going to Seattle Tuesday so if I make to Valve I'll ask someone there. I'll only be there a couple days so...I'll try.
I would guess that might be the issue, exactly why I don't know.
It could be you can't change the brush size lower than that wo getting the error.
I'm going to Seattle Tuesday so if I make to Valve I'll ask someone there. I'll only be there a couple days so...I'll try.
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Re: Screen size gets cut when playing custom levels sometimes
Posted by Necromancer on Wed Nov 2nd at 12:27am 2011
Well the game is not Portal. It is actually Opposing Force. But it is perfectly natural that you thought it was Portal becuase that is what I was going for! I have been working on a Portal Based level, so I guess I got the Portal look down pretty well.
I guess I will just have to delete and change things in the future if I get the error any more. (Unless you have any other ideas)
And thanks for all of the great ideas!
Posted by Necromancer on Wed Nov 2nd at 12:27am 2011
Quote
It may be depending on the game, it looks like portal to me.
Well the game is not Portal. It is actually Opposing Force. But it is perfectly natural that you thought it was Portal becuase that is what I was going for! I have been working on a Portal Based level, so I guess I got the Portal look down pretty well.
I guess I will just have to delete and change things in the future if I get the error any more. (Unless you have any other ideas)
And thanks for all of the great ideas!
Re: Screen size gets cut when playing custom levels sometimes
Posted by sgtfly on Fri Nov 4th at 8:45pm 2011

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Posted by sgtfly on Fri Nov 4th at 8:45pm 2011
Okay, I get it now this does not use the source engine, it's the original game engine for Half Life. Correct? Since Opposing force is one of the older half-life games.
It could be maybe you have an incompatible texture from one of the source games? I know it's far fetched but had to ask, I assume your using all custom or original game sdk textures. Or you have bad custom texture that's screwing up the game, I know that's possible.
It could be maybe you have an incompatible texture from one of the source games? I know it's far fetched but had to ask, I assume your using all custom or original game sdk textures. Or you have bad custom texture that's screwing up the game, I know that's possible.
sgtfly
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Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Your riches in life are family and friends, everything else is just a distraction.
Re: Screen size gets cut when playing custom levels sometimes
Posted by Necromancer on Fri Nov 4th at 10:01pm 2011
Posted by Necromancer on Fri Nov 4th at 10:01pm 2011
Yes it is the original game engine. And for the other part I do not have any textures from a source game. (I am not even sure how that would even work). And about a bad texture, I have been using the same textures throughout the entire level and everything worked out fine until I created the parts that I told you about. Also, this problem has happened to me even when using the original textures that came with Half-Life. So I do not have any idea what the issue could be given all of this.
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