Timed wall toggle for CS:CZ How is this done?
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Re: Timed wall toggle for CS:CZ How is this done?
Posted by Banquo on Sat Oct 15th at 8:12pm 2011


I am currently making a fightyard map and want to include walls that, when triggered, will trap players for 3 seconds. I have tried different combinations of func_button, func_relay, trigger_multiple and trigger_counter. Either the walls dont turn on at all, or they turn on but wont toggle back off.

The kicker is that I did something similar to this years ago, but can't for the life of me remember how I did it. smiley




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Re: Timed wall toggle for CS:CZ How is this done?
Posted by Banquo on Sun Oct 16th at 12:29am 2011


smiley



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Re: Timed wall toggle for CS:CZ How is this done?
Posted by Crisislord on Thu May 3rd at 8:29pm 2012


use multimanagers to facilitate the timing of the wall.

you can also use func_wall_toggle





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