(For HL: Opposing Force)
I want to have it so that the monster_shocktrooper will use the Gauss gun in place of its shockroach and that it will drop the Guass upon death. Is this possible to do without using any coding or anything?
If the above is NOT possible then is there a way to make it so that the player cannot pick up the shockroach from the dead shocktrooper?
1
Re: Giving a monster a different gun
Posted by Necromancer on Sat Nov 12th at 6:13am 2011
Posted by Necromancer on Sat Nov 12th at 6:13am 2011
1) Is it at least possible to make it so that the player is not able to pick up the shcokroach?
2) Is it possible to make it so that the shockroach weapon does not regenerate ammo? (Again without any coding)
That is a major issue for my map, I don't want the player to have that weapon, especially since it has infinite ammo.
2) Is it possible to make it so that the shockroach weapon does not regenerate ammo? (Again without any coding)
That is a major issue for my map, I don't want the player to have that weapon, especially since it has infinite ammo.
Re: Giving a monster a different gun
Posted by omegaslayer on Sat Nov 12th at 5:18pm 2011
1) Nope. Stuff like that is hard coded in.
2) Not sure, check if maybe the "monster" entity has a flag that says "dont drop weapon." I thought that HL1 monters had that

omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Sat Nov 12th at 5:18pm 2011
Quoting Necromancer
(For HL: Opposing Force)
I want to have it so that the monster_shocktrooper will use the Gauss gun in place of its shockroach and that it will drop the Guass upon death. Is this possible to do without using any coding or anything?
If the above is NOT possible then is there a way to make it so that the player cannot pick up the shockroach from the dead shocktrooper?
I want to have it so that the monster_shocktrooper will use the Gauss gun in place of its shockroach and that it will drop the Guass upon death. Is this possible to do without using any coding or anything?
If the above is NOT possible then is there a way to make it so that the player cannot pick up the shockroach from the dead shocktrooper?
1) Nope. Stuff like that is hard coded in.
2) Not sure, check if maybe the "monster" entity has a flag that says "dont drop weapon." I thought that HL1 monters had that
omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Re: Giving a monster a different gun
Posted by Necromancer on Sun Nov 13th at 5:17am 2011
Nope it doesn't have it. (I think Sven Coop or Spirit, or something has that option though) Thanks for the idea though.
Posted by Necromancer on Sun Nov 13th at 5:17am 2011
Quote
check if maybe the "monster" entity has a flag that says "dont drop weapon."
Nope it doesn't have it. (I think Sven Coop or Spirit, or something has that option though) Thanks for the idea though.
Re: Giving a monster a different gun
Posted by sgtfly on Sun Nov 13th at 2:24pm 2011

sgtfly
member
273 posts
162 snarkmarks
Registered: Jan 24th 2005
Location: Batavia,IL USA
Occupation: 5 more years of BS and I'm done. WOOHOO!
Posted by sgtfly on Sun Nov 13th at 2:24pm 2011
It might be possible to write your own code to give it a different weapon but that would very difficult unless you can write code. I know I'm not able to, but someone here might be able to help.
I would assume that you would have make a custom character and place it separately in you your map mod folders.
I would assume that you would have make a custom character and place it separately in you your map mod folders.
sgtfly
member
273 posts
162 snarkmarks
Registered: Jan 24th 2005
Location: Batavia,IL USA
Occupation: 5 more years of BS and I'm done. WOOHOO!
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Your riches in life are family and friends, everything else is just a distraction.
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0116 seconds.

Snarkpit v6.1.0 created this page in 0.0116 seconds.

