Player Stuck in Elevator
Post Reply
Quote
Re: Player Stuck in Elevator
Posted by Necromancer on Wed Jul 18th at 4:39am 2012


(This is for HL1) I noticed that a lot of times when I use an elevator (even in the actual campaign) the player gets stuck in the elevator when it stops and you have to reload.

Is there a way to avoid this problem or is it just an issue with the game?
Thanks.




Quote
Re: Player Stuck in Elevator
Posted by Niborius on Wed Jul 18th at 11:06am 2012


I believe this is fixed in the latest version of Half-Life (requires Steam though)

If that's not an option, then you should jump right at the moment when the elevator stops. That always seems to work.






Quote
Re: Player Stuck in Elevator
Posted by Orpheus on Wed Jul 18th at 12:11pm 2012


Odd. I have played the original and the steam version all the way back to feb of 99 and I never got stuck in this way.



The best things in life, aren't things.



Quote
Re: Player Stuck in Elevator
Posted by Niborius on Wed Jul 18th at 12:20pm 2012


Quoting Orpheus
Odd. I have played the original and the steam version all the way back to feb of 99 and I never got stuck in this way.


Really? It happened to me tons of times, you'd get stuck and wouldn't be able to move anymore at all.






Quote
Re: Player Stuck in Elevator
Posted by Orpheus on Wed Jul 18th at 1:49pm 2012


I know one of the causes for it but surely Valve wouldn't have done it.

If you put a func entity over another func, you'll get stuck. IE, you cannot put a ladder over a grate.

*shrugs*
I dunno. I never had trouble with elevators in the SP game.




The best things in life, aren't things.



Quote
Re: Player Stuck in Elevator
Posted by Necromancer on Wed Jul 18th at 11:36pm 2012


Quote
I dunno. I never had trouble with elevators in the SP game


That's interesting; it has happened to me lots of times. But yes I jump too before it stops, and that always works.




Quote
Re: Player Stuck in Elevator
Posted by DocRock on Mon Oct 22nd at 2:35am 2012


A way to get around this is to have the trigger-changelevel occur once you are inside the elevator and the doors close. Once the level change ocours, set it up so that the movement of the eleator is only illusionary and it never actualy moves (set up a multimanager which would control an env_shake, ambients, etc). This will remove any type of getting stuck.



Quote
Re: Player Stuck in Elevator
Posted by Necromancer on Mon Oct 22nd at 4:06am 2012


Quote
A way to get around this is to have the trigger-changelevel occur once you are inside the elevator and the doors close. Once the level change ocours, set it up so that the movement of the eleator is only illusionary and it never actualy moves (set up a multimanager which would control an env_shake, ambients, etc). This will remove any type of getting stuck.


Good idea!





Post Reply