Hi again. I wanted to ask if there exists a texture in Half Life 1 similar to the "nodraw" texture in the source engine that stops faces using said texture from being rendered. I get very paranoid that my maps will be very slow and messy with faces that the player can't even see having textures.
If there isn't a nodraw type texture, is it possible or necessary to make one?
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Re: Nodraw texture?
Posted by GrimlocK on Wed May 22nd at 6:02am 2013

GrimlocK
member
386 posts
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Registered: Mar 7th 2002
Location: Texas
Occupation: Self Employed
Posted by GrimlocK on Wed May 22nd at 6:02am 2013
Use sky on none entities and for solid entities use a blue_255 texture and set the entity to solid, render amount 255. There may in fact be a ZHLT texture that does the same thing.
GrimlocK
member
386 posts
152 snarkmarks
Registered: Mar 7th 2002
Location: Texas

Occupation: Self Employed
1
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