Removing HEV suit sounds
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Re: Removing HEV suit sounds
Posted by vissova on Fri Mar 8th at 11:02pm 2013


Hi.

I'm currently working on a HL1 mod. I want to remove the sounds that the HEV suit makes such as "ammunition depleted" and all that because the player is supposed to play as a scientist. Not Gordon.

I found that those HEV sounds are located in "fvox" in the sound folder so I removed it. But the sounds are still in Half Life. How is the game still using sounds that have been deleted? :u

Any help is appreciated.




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Re: Removing HEV suit sounds
Posted by Crono on Sat Mar 9th at 2:08am 2013


It probably replaced them from the cache file when the game saw they were missing.

You should, instead of deleting them, replace them with silent sound files and see if that works.



Blame it on Microsoft, God does.



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Re: Removing HEV suit sounds
Posted by vissova on Sat Mar 9th at 4:25am 2013


Quoting Crono
It probably replaced them from the cache file when the game saw they were missing.

You should, instead of deleting them, replace them with silent sound files and see if that works.


Unfortunately I don't really know how to make/edit Half Life sounds. I've made .WAV sounds before but the last time I made one and placed it into the HL sound directory it didn't work.




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Re: Removing HEV suit sounds
Posted by Crono on Sat Mar 9th at 4:32am 2013


Grab Audacity, it's a sound editor. You might have to mimic the audio file that's there already.

"Mono 11025Hz 8-bit PCM WAV file" is apparently what is required. It's not difficult to create in Audacity.



Blame it on Microsoft, God does.



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Re: Removing HEV suit sounds
Posted by vissova on Sat Mar 9th at 4:42am 2013


Alright. I think I have Audacity buried somewhere in this massive junk-yard that I call my hard-drive.

Are there any tutorials you know of that I could follow? Or should I just goof around until I figure it out?

Thanks for the help in advance.




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Re: Removing HEV suit sounds
Posted by vissova on Sun Mar 10th at 10:45pm 2013


Boy I sure do love how almost everybody I come across who helps me out just vanishes after just a little while. :I

Not to be rude..




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Re: Removing HEV suit sounds
Posted by Crono on Mon Mar 11th at 3:51am 2013


Quoting vissova
Not to be rude..


Too late.

You can look up how to use Audacity, I already listed the format information for the audio file, outside of that, you need to figure it out on your own.



Blame it on Microsoft, God does.



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Re: Removing HEV suit sounds
Posted by arohi on Tue Sep 24th at 7:00am 2013


After much experimenting I found that each message-line must use a 'game_text' assigned to a 'channel number' ie; the first message-line is assigned to 'channel1' and the next message-line to 'channel2', etc. Since there are only 4 channels no more than 4 lines can be shown. Also the Y position (vertical lines) are separated by just 0.5 that is line 1 is at 0.1 and the next line should be 0.15






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