Hi all!
based on CSM-Hammer, HLFX Hammer, VHE 3.5.2 etc.
This Hammer is fully compatible with the original, and can be used even for HLFX, even for Counter-Strike, at least for Xash. The settings of the original Hammer (if you set this on top of the old Hammer or, throw files CmdSeq.wc and GameCfg.wc a new one), so if you do not have to start over again to specify the path to textures, etc. Standard icons interface so not bad and, for the sake of convenience, not affected!
Changes from the original Hammer 3.5:
- Fixed an annoying bug, dropping the position of windows each time the Hammer on some resolutions
- Fixed a fgd from Hammer 3.5.2 for Half-Life. For most entities are special models and sprites (added by Cellulo), model npc, weapons and players are inherited from your mod folder. Cycler's and monster_generic regularly work
- Removed the annoying window "ShutdownOpenGL - wglMakeCurrent failed" when you close the editor (thanks, XaeroX)
- Removed the annoying splash
- The composition of the editor includes new compilers Vluzacn's ZHLT v31 with customized batch file full and speedy compilation
- Edited editor.wad of CSM, is useful if the development of the card you do not use halflife.wad
- Added keyboard shortcuts to various menu items
- Instead of the old icons used new from HLFX
- Added folder tutorial_maps, which contains examples of maps for beginners (from Hammer 3.5.2)
- Added a working link in the menu Help - Web resources useful for the community to Half-Life
- Fixed minor misspellings, tips, etc.
- Fixed rounding of origin for export to the MAP (you can create a card with a complex architecture, use brushes with dimensions less than one unit)
- Modern, panels and windows
- In the assembly has original Hammer and the patched version with mesh sizes of 16 - and 32 thousand units to create huge maps (Spasibo, Vluzacn)
- You can now set the default grid size of 1 or 2, instead of 4 as before
- Increased the search box problems on the map (useful when working with decompiled map)
- In the properties of entities removed broken Pitch/Roll, increased width of the parameter list
- Changed window compilation mode Expert, for greater coverage of the parameters (CSM Hammer)
- Changes in the panel of flags: For an object is present ambient_generic auxiliary table with its radius. By Xaerox : All 24 flag now works correctly ( useful when developing their mods). Added a button to clear the Clear Flags flag at the time of entity, checkboxes aligned themselves flags in the window, increased the size of the field for the text.
- Increased the texture mapping of the field in the toolbar (as far as possible without losing the ergonomic interface)
- Improved window Texture Application (larger textures and convenient arrangement of buttons)
- Significantly increased the list box connected WAD-files, you can now see the full path to the textures
- Added information on version 3.5 of the editor and help for the entity
I express my gratitude to the creators of all these builds!
Download from GameBanana - http://cs.gamebanana.com/tools/5538
Screenshots


