Posted by Raid3n on Tue Sep 9th at 12:26am 2003
Posted by Orpheus on Tue Sep 9th at 12:29am 2003
| ? posted by Raid3n |
| My buddy has 3.5 as do i, and when he places a spawn point, a model shows up instead of the 2d image. This is not so for me, can anyone help me out? Is this a user set property? If so, how do i set it? |
i would be interested in knowing too, since my 3.5 still acts like 3.4
*awaits expectantly*
and yeah i started a new map today.. ![]()
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by Tracer Bullet on Tue Sep 9th at 1:42am 2003
Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Posted by Campaignjunkie on Tue Sep 9th at 2:07am 2003
1) Make sure you're using the correct 3.5 FGD of whatever modification you're mapping for.
2) Unpack all models (.mdls) you want viewable in-editor from the .pak archive, using PakExplorer, PakScape, Half-Life Model Viewer, or whatever Pak tool you want to use. If your mod doesn't have a .pak file and all the models are already in the \models\ folder for your MOD, skip to Step 3.
3) Go to Tools >> Options >> Game Configurations. Configure the correct file paths for the game configuration for you to use. For example:
Mod Directory: (any modification)
C:\Sierra\Half-Life\ns
Game Directory: (usually valve... I think.)
C:\Sierra\Half-Life\valve
4) Enjoy! Remember that if you load another map that has models after/with another map with models, the skins/textures of the models in the other map will be corrupted. Just restart VHE if you want correct skins for the models. Also remember that changing the in-editor sequence won't change the actual animation in-game! Also remember to distribute the models with your map!
EDIT: some changes made to make it more clear
[addsig]Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by Orpheus on Tue Sep 9th at 2:28am 2003
ok, step 2 is throwing me off.. where do we put the models? in the valve models folder, or the half-life one?
and if we place a player start, it will look like one of the player models?
[addsig]Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by Raid3n on Tue Sep 9th at 2:33am 2003
ok....do i need all the models i want veiwed in the valve/models directory or the mod directory?
Edit: nm this was asked while i was idle, sorry
Posted by Cash Car Star on Tue Sep 9th at 3:19am 2003
Cash Car Star
member
1260 posts
301 snarkmarks
Registered: Apr 7th 2002
Location: Connecticut (sigh)
Occupation: post-student
Posted by Gorbachev on Tue Sep 9th at 4:26am 2003
Posted by Tracer Bullet on Tue Sep 9th at 6:23am 2003
Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Posted by DocRock on Tue Sep 9th at 12:38pm 2003
Use a pak explorer and copy/paste all models in the pak.0 into your valve/models folder.
Do that, and even the weapon models will be viewable in the camera mode of Hammer. Handy for placement.
This works for deathmatch. No new .fgd needed.
Posted by Orpheus on Tue Sep 9th at 3:37pm 2003
*does jig*
mine works now ![]()
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by Tracer Bullet on Tue Sep 9th at 3:46pm 2003
Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Posted by Orpheus on Tue Sep 9th at 3:54pm 2003
| ? posted by Tracer Bullet |
| I have the whole damn pak file expanded on my HD and it doesn't work... |
i followed docs instructions, and mine kicked in.. works fine now..
be careful when messing around with the pak0 guys, you can fry out the whole game with one click of the mouse..
always export, do not move anything EVER!..
anyways,TB... try to locate the fgd, it might be it.. but all i did was export the mdl files to my valve\model folder and i can see everything.. .. i have to admit, it might be a good thing, it might not.. the models are substantially larger than the old cubes, and now you have s**tloads more to see when you map.. i hate clutter when i map..
[addsig]Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by Gorbachev on Wed Sep 10th at 12:10am 2003
Posted by fishy on Thu Sep 11th at 2:52pm 2003
if your mapping for tfc, you dont get to see the model preview in 3.5 
Posted by Gorbachev on Thu Sep 11th at 10:57pm 2003
Posted by ReNo on Fri Sep 12th at 12:38am 2003
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Raid3n on Fri Sep 12th at 3:22pm 2003
do you know if CS supports the model in 3d view?
Posted by KoRnFlakes on Fri Sep 12th at 3:33pm 2003
KoRnFlakes
member
1125 posts
273 snarkmarks
Registered: Jul 3rd 2002
Location: Norfolk

Occupation: Yus!
Posted by ReNo on Fri Sep 12th at 5:26pm 2003
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Snarkpit v6.1.0 created this page in 0.0126 seconds.


