I am trying to make a xen plant light, but for some reason it barely glows at all, even though i turned the FX amount all the way up to 255, is there something im missing?
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Re: Plant Light Anyone?
Posted by Ronin on Thu Sep 11th at 2:50am 2003
Posted by Ronin on Thu Sep 11th at 2:50am 2003
Re: Plant Light Anyone?
Posted by Gorbachev on Thu Sep 11th at 2:57am 2003
Posted by Gorbachev on Thu Sep 11th at 2:57am 2003
I don't think FX amount effects the amount of light something gives off...I don't know the exact fields that are in a xen plant light, but if it's a brush based object, you could make it use textured lighting.
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Re: Plant Light Anyone?
Posted by Ronin on Thu Sep 11th at 3:10am 2003
Posted by Ronin on Thu Sep 11th at 3:10am 2003
Ok, i will try that...how would i make it go off when the plant light hides?
Re: Plant Light Anyone?
Posted by Gorbachev on Thu Sep 11th at 3:27am 2003
Posted by Gorbachev on Thu Sep 11th at 3:27am 2003
um, I'm probably not the best to ask these...but if you're looking for something like that...it's an entity based light.
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Re: Plant Light Anyone?
Posted by Cash Car Star on Thu Sep 11th at 3:34am 2003

Cash Car Star
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Posted by Cash Car Star on Thu Sep 11th at 3:34am 2003
Xen plantlights should target a pointbased light entity in the vicinity of the head of the light. Have the plantlight target the light and the on/off things should work automatically.
A texture light will not work with a plantlight.
The FX things for the plantlight effect the model itself and the glow sprite that will appear on the tip.
Cash Car Star
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Re: Plant Light Anyone?
Posted by warlord on Fri Sep 12th at 12:43am 2003

warlord
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Posted by warlord on Fri Sep 12th at 12:43am 2003
crash car is right i remember a tut on this on the snarkpit a few generations back
lep might still have it lying around somewhere
warlord
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Registered: Sep 11th 2003
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Occupation: ill show ye
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